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#pragma once
#include "Text.hpp"
#include "AsyncImageLoader.hpp"
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/Texture.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include "../external/RoundedRectangleShape.hpp"
#include <json/value.h>
#include <thread>
#include <future>
namespace sf {
class RenderWindow;
}
namespace QuickMedia {
class Program;
class BodyItem {
public:
BodyItem(std::string _title);
BodyItem(const BodyItem &other);
static std::shared_ptr<BodyItem> create(std::string title) { return std::make_shared<BodyItem>(std::move(title)); }
void set_title(std::string new_title) {
if(title.empty() && new_title.empty())
return;
title = std::move(new_title);
dirty = true;
}
void append_title(std::string str) {
title += str;
dirty = true;
}
void set_description(std::string new_description) {
if(description.empty() && new_description.empty())
return;
description = std::move(new_description);
dirty_description = true;
}
void append_description(std::string str) {
description += str;
dirty_description = true;
}
void set_author(std::string new_author) {
if(author.empty() && new_author.empty())
return;
author = std::move(new_author);
dirty_author = true;
}
const std::string& get_title() const { return title; }
const std::string& get_description() const { return description; }
const std::string& get_author() const { return author; }
// TODO: Use a list of strings instead, not all plugins need all of these fields
std::string url;
std::string thumbnail_url;
std::string attached_content_url; // TODO: Remove and use |url| instead
bool visible;
bool dirty;
bool dirty_description;
bool dirty_author;
bool thumbnail_is_local;
std::unique_ptr<Text> title_text;
std::unique_ptr<Text> description_text;
std::unique_ptr<Text> author_text;
// Used by image boards for example. The elements are indices to other body items
std::vector<size_t> replies;
std::string post_number;
sf::Color title_color;
sf::Color author_color;
void *userdata; // Not managed, should be deallocated by whoever sets this
sf::Int32 last_drawn_time;
private:
std::string title;
std::string description;
std::string author;
};
using BodyItems = std::vector<std::shared_ptr<BodyItem>>;
class Body {
public:
Body(Program *program, sf::Font *font, sf::Font *bold_font, sf::Font *cjk_font);
~Body();
// Select previous page, ignoring invisible items. Returns true if the item was changed. This can be used to check if the top was hit when wrap_around is set to false
bool select_previous_page();
// Select next page, ignoring invisible items. Returns true if the item was changed. This can be used to check if the bottom was hit when wrap_around is set to false
bool select_next_page();
// Select previous item, ignoring invisible items. Returns true if the item was changed. This can be used to check if the top was hit when wrap_around is set to false
bool select_previous_item();
// Select next item, ignoring invisible items. Returns true if the item was changed. This can be used to check if the bottom was hit when wrap_around is set to false
bool select_next_item();
void set_selected_item(int item);
void select_first_item();
void select_last_item();
void reset_selected();
void clear_items();
void prepend_items(BodyItems new_items);
void append_items(BodyItems new_items);
void clear_thumbnails();
BodyItem* get_selected() const;
std::shared_ptr<BodyItem> get_selected_shared();
// Returns null if not visible item
BodyItem* get_last_fully_visible_item();
void clamp_selection();
void draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size);
void draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress);
// |size| is the clip size, another outside this will be cut off.
// Note: this should be called after |draw|, or thumbnails will be messed up. TODO: find a way to solve this issue in a clean way.
// This happens because of |draw| sets thumbnails as unreferenced at the beginning and cleans them up at the end if they are not drawn in the same function call.
void draw_item(sf::RenderWindow &window, BodyItem *item, sf::Vector2f pos, sf::Vector2f size);
float get_item_height(BodyItem *item);
float get_spacing_y() const;
static bool string_find_case_insensitive(const std::string &str, const std::string &substr);
// TODO: Make this actually fuzzy... Right now it's just a case insensitive string find.
// This would require reordering the body.
// TODO: Highlight the part of the text that matches the search.
// TODO: Ignore dot, whitespace and special characters
void filter_search_fuzzy(const std::string &text);
bool no_items_visible() const;
int get_selected_item() const { return selected_item; }
void set_page_scroll(float scroll) { page_scroll = scroll; }
float get_page_scroll() const { return page_scroll; }
bool is_last_item_fully_visible() const { return last_item_fully_visible; }
sf::Font *font;
sf::Font *bold_font;
sf::Font *cjk_font;
sf::Text progress_text;
sf::Text replies_text;
BodyItems items;
bool draw_thumbnails;
bool wrap_around;
// Set to {0, 0} to disable resizing
sf::Vector2i thumbnail_resize_target_size;
sf::Vector2f thumbnail_fallback_size;
sf::Color line_seperator_color;
private:
void draw_item(sf::RenderWindow &window, BodyItem *item, const sf::Vector2f &pos, const sf::Vector2f &size, const float item_height, const int item_index, const Json::Value &content_progress);
void update_dirty_state(BodyItem *body_item, sf::Vector2f size);
void clear_body_item_cache(BodyItem *body_item);
private:
Program *program;
std::unordered_map<std::string, std::shared_ptr<ThumbnailData>> item_thumbnail_textures;
AsyncImageLoader async_image_loader;
int selected_item;
int prev_selected_item;
float page_scroll;
// TODO: Use a loading gif or something similar instead, to properly indicate the image is loading. Which could also have text that says "failed to load image" when image loading failed.
sf::RectangleShape image_fallback;
sf::RectangleShape item_background_shadow;
sf::RoundedRectangleShape item_background;
sf::Sprite image;
std::future<void> load_thumbnail_future;
int num_visible_items;
bool last_item_fully_visible;
int last_fully_visible_item;
sf::Clock draw_timer;
};
}
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