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#pragma once
#include "Text.hpp"
#include "RoundedRectangle.hpp"
#include <mglpp/graphics/Text.hpp>
#include <functional>
namespace mgl {
class Font;
class Event;
class Window;
class Shader;
}
namespace QuickMedia {
// Return true to clear the text
using OnEntrySubmit = std::function<bool(std::string text)>;
class Entry {
public:
Entry(const std::string &placeholder_text, mgl::Shader *rounded_rectangle_shader);
void process_event(mgl::Window &window, mgl::Event &event);
void draw(mgl::Window &window);
void set_single_line(bool single_line);
void set_editable(bool editable);
void set_text(std::string text);
void set_position(const mgl::vec2f &pos);
void set_max_width(float width);
void move_caret_to_end();
void insert_text_at_caret_position(const std::string &str);
void replace(size_t start_index, size_t length, const std::string &insert_str);
int get_caret_index() const;
bool is_editable() const;
float get_height();
const std::string& get_text() const;
OnEntrySubmit on_submit_callback;
bool draw_background;
private:
Text text;
float width;
RoundedRectangle background;
mgl::Text placeholder;
bool mouse_left_inside;
};
}
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