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#pragma once
#include "Text.hpp"
#include "RoundedRectangle.hpp"
#include <SFML/Graphics/Text.hpp>
#include <functional>
namespace sf {
class Font;
class Event;
class RenderWindow;
class Shader;
}
namespace QuickMedia {
// Return true to clear the text
using OnEntrySubmit = std::function<bool(std::string text)>;
class Entry {
public:
Entry(const std::string &placeholder_text, sf::Shader *rounded_rectangle_shader);
void process_event(sf::Event &event);
void draw(sf::RenderWindow &window);
void set_editable(bool editable);
void set_text(std::string text);
void set_position(const sf::Vector2f &pos);
void set_max_width(float width);
void move_caret_to_end();
void append_text(std::string str);
float get_height();
OnEntrySubmit on_submit_callback;
bool draw_background;
private:
Text text;
float width;
RoundedRectangle background;
sf::Text placeholder;
bool mouse_left_inside;
};
}
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