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#pragma once
#include <SFML/System/Vector2.hpp>
#include <SFML/Graphics/Vertex.hpp>
namespace sf {
class RenderTarget;
class Shader;
}
namespace QuickMedia {
class RoundedRectangle {
public:
RoundedRectangle(sf::Vector2f size, float radius, sf::Color color, sf::Shader *rounded_rectangle_shader);
void set_position(sf::Vector2f pos);
void set_size(sf::Vector2f size);
void set_color(sf::Color color);
sf::Vector2f get_position() const;
sf::Vector2f get_size() const;
void set_band(sf::Vector2f pos, sf::Vector2f size);
void set_band_color(sf::Color color);
void draw(sf::RenderTarget &target);
private:
float radius;
sf::Vector2f pos;
sf::Vector2f size;
sf::Vertex vertices[4];
sf::Shader *rounded_rectangle_shader;
sf::Vector2f band_pos;
sf::Vector2f band_size;
sf::Color band_color;
};
}
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