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#pragma once
#include <SFML/System/Vector2.hpp>
// TODO: Check if size is 0 before dividing to prevent division by 0?
namespace QuickMedia {
template<typename T>
static T wrap_to_size_x(const T &size, const T &clamp_size) {
T new_size;
float size_ratio = (float)size.y / (float)size.x;
new_size.x = clamp_size.x;
new_size.y = new_size.x * size_ratio;
return new_size;
}
template<typename T>
static T wrap_to_size_y(const T &size, const T &clamp_size) {
T new_size;
float size_ratio = (float)size.x / (float)size.y;
new_size.y = clamp_size.y;
new_size.x = new_size.y * size_ratio;
return new_size;
}
template<typename T>
static T wrap_to_size(const T &size, const T &clamp_size) {
T new_size;
new_size = wrap_to_size_x(size, clamp_size);
if(new_size.y > clamp_size.y)
new_size = wrap_to_size_y(size, clamp_size);
return new_size;
}
template<typename T>
static T clamp_to_size_x(const T &size, const T &clamp_size) {
T new_size = size;
if(size.x > clamp_size.x)
new_size = wrap_to_size_x(new_size, clamp_size);
return new_size;
}
template<typename T>
static T clamp_to_size(const T &size, const T &clamp_size) {
T new_size = size;
if(size.x > clamp_size.x || size.y > clamp_size.y)
new_size = wrap_to_size(new_size, clamp_size);
return new_size;
}
template<typename T>
static sf::Vector2f get_ratio(const T &original_size, const T &new_size) {
return sf::Vector2f((float)new_size.x / (float)original_size.x, (float)new_size.y / (float)original_size.y);
}
}
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