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#pragma once
#include "RoundedRectangle.hpp"
#include <SFML/Graphics/Text.hpp>
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <SFML/System/Clock.hpp>
#include <functional>
namespace sf {
class Font;
class RenderWindow;
class Event;
class Shader;
}
namespace QuickMedia {
using TextUpdateCallback = std::function<void(const std::string &text)>;
using TextSubmitCallback = std::function<void(const std::string &text)>;
using TextBeginTypingCallback = std::function<void()>;
using AutocompleteRequestCallback = std::function<void(const std::string &text)>;
class SearchBar {
public:
SearchBar(sf::Texture *plugin_logo, sf::Shader *rounded_rectangle_shader, const std::string &placeholder, bool input_masked = false);
void draw(sf::RenderWindow &window, bool draw_shadow = true);
void on_event(sf::Event &event);
void update();
void onWindowResize(const sf::Vector2f &window_size);
void clear();
void append_text(const std::string &text_to_add);
bool is_cursor_at_start_of_line() const;
void set_to_autocomplete();
void set_autocomplete_text(const std::string &text);
void set_vertical_position(float vertical_pos);
float getBottom() const;
float getBottomWithoutShadow() const;
std::string get_text() const;
TextUpdateCallback onTextUpdateCallback;
TextSubmitCallback onTextSubmitCallback;
TextBeginTypingCallback onTextBeginTypingCallback;
AutocompleteRequestCallback onAutocompleteRequestCallback;
int text_autosearch_delay;
int autocomplete_search_delay;
bool caret_visible;
private:
void onTextEntered(sf::Uint32 codepoint);
void clear_autocomplete_if_text_not_substring();
void clear_autocomplete_if_last_char_not_substr();
private:
sf::Text text;
sf::Text autocomplete_text;
RoundedRectangle background;
sf::RectangleShape background_shadow;
sf::RectangleShape shade;
sf::RectangleShape caret;
sf::Sprite plugin_logo_sprite;
std::string placeholder_str;
bool show_placeholder;
bool updated_search;
bool updated_autocomplete;
bool draw_logo;
bool needs_update;
bool input_masked;
bool typing;
bool backspace_pressed;
bool mouse_left_inside;
float vertical_pos;
sf::Clock time_since_search_update;
sf::Vector2u prev_window_size;
};
}
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