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#pragma once
#include "RoundedRectangle.hpp"
#include <mglpp/window/Event.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <mglpp/system/Clock.hpp>
#include <functional>
#include <string>
namespace mgl {
class Font;
class Window;
class Shader;
}
namespace QuickMedia {
using TextUpdateCallback = std::function<void(const std::string &text)>;
using TextSubmitCallback = std::function<void(const std::string &text)>;
using TextBeginTypingCallback = std::function<void()>;
enum class SearchBarType {
Search,
Text,
Password
};
class SearchBar {
public:
SearchBar(mgl::Texture *plugin_logo, mgl::Shader *rounded_rectangle_shader, const std::string &placeholder, SearchBarType type);
void draw(mgl::Window &window, mgl::vec2f size, bool draw_background);
void on_event(mgl::Window &window, mgl::Event &event);
void update();
void onWindowResize(const mgl::vec2f &window_size);
void clear();
void set_text(const std::string &text, bool update_search = true);
void append_text(const std::string &text_to_add);
void set_position(mgl::vec2f pos);
void set_editable(bool editable);
bool is_editable() const;
float getBottom() const;
float getBottomWithoutShadow() const;
const std::string& get_text() const;
bool is_empty() const;
TextUpdateCallback onTextUpdateCallback;
TextSubmitCallback onTextSubmitCallback;
TextBeginTypingCallback onTextBeginTypingCallback;
int text_autosearch_delay_ms;
bool caret_visible;
float padding_top = 0.0f;
float padding_bottom = 0.0f;
float padding_x = 10.0f;
private:
void onTextEntered(const mgl::Event::TextEvent &text_event);
private:
mgl::Text text;
mgl::Text placeholder_text;
RoundedRectangle background;
mgl::Rectangle shade;
mgl::Rectangle caret;
mgl::Sprite plugin_logo_sprite;
mgl::Sprite search_icon_sprite;
bool updated_search;
bool draw_logo;
bool needs_update;
bool typing;
bool backspace_pressed;
bool mouse_left_inside;
mgl::vec2f pos;
mgl::Clock time_since_search_update;
mgl::vec2f prev_size;
bool editable = true;
SearchBarType type;
};
}
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