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#pragma once

#include "Path.hpp"
#include <functional>
#include <filesystem>

namespace QuickMedia {
    // Return false to stop the iterator
    using FileIteratorCallback = std::function<bool(const std::filesystem::path &filepath)>;

    enum class FileType {
        FILE_NOT_FOUND,
        REGULAR,
        DIRECTORY
    };

    Path get_home_dir();
    Path get_storage_dir();
    Path get_cache_dir();
    int create_directory_recursive(const Path &path);
    FileType get_file_type(const Path &path);
    int file_get_content(const Path &path, std::string &result);
    int file_overwrite(const Path &path, const std::string &data);
    int create_lock_file(const Path &path);
    void for_files_in_dir(const Path &path, FileIteratorCallback callback);
}