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#pragma once
#include "Path.hpp"
#include <functional>
#include <filesystem>
namespace QuickMedia {
// Return false to stop the iterator
using FileIteratorCallback = std::function<bool(const std::filesystem::path &filepath)>;
enum class FileType {
FILE_NOT_FOUND,
REGULAR,
DIRECTORY
};
Path get_home_dir();
Path get_storage_dir();
Path get_cache_dir();
int create_directory_recursive(const Path &path);
FileType get_file_type(const Path &path);
int file_get_content(const Path &path, std::string &result);
int file_overwrite(const Path &path, const std::string &data);
int create_lock_file(const Path &path);
void for_files_in_dir(const Path &path, FileIteratorCallback callback);
}
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