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#pragma once
#include <vector>
#include <memory>
namespace QuickMedia {
class Body;
class Page;
class SearchBar;
struct LoginInputs {
std::vector<std::unique_ptr<SearchBar>> inputs;
int focused_input = 0;
bool needs_refresh = false;
};
struct Tab {
Tab(std::unique_ptr<Body> body, std::unique_ptr<Page> page, std::unique_ptr<SearchBar> search_bar, LoginInputs login_inputs = {}) :
body(std::move(body)), page(std::move(page)), search_bar(std::move(search_bar)), login_inputs(std::move(login_inputs)) {}
std::unique_ptr<Body> body;
std::unique_ptr<Page> page; // Only null when current page has |is_single_page()| set to true
std::unique_ptr<SearchBar> search_bar; // Nullable
LoginInputs login_inputs;
};
}
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