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#pragma once
#include "RoundedRectangle.hpp"
#include <mglpp/graphics/Rectangle.hpp>
#include <mglpp/graphics/Text.hpp>
#include <mglpp/graphics/Sprite.hpp>
#include <vector>
#include <functional>
namespace mgl {
class Event;
class Window;
class Shader;
}
namespace QuickMedia {
class Body;
class Tabs {
public:
Tabs(mgl::Shader *rounded_rectangle_shader);
Tabs(mgl::Shader *rounded_rectangle_shader, mgl::Color shade_color);
static float get_height();
static float get_shade_height();
// Returns the id (index) of the tab. The ids start from 0
int add_tab(std::string title, Body *body);
void on_event(mgl::Event &event);
void draw(mgl::Window &window, mgl::vec2f pos, float width);
void set_text(int index, const std::string &text);
void set_selected(int index);
int get_selected() const;
std::function<void(int prev_tab, int new_tab)> on_change_tab = nullptr;
private:
void move_selected_tab(int new_tab);
float tab_index_to_x_offset(int index);
private:
struct Tab {
mgl::Text text;
Body *body;
};
std::vector<Tab> tabs;
RoundedRectangle background;
mgl::Rectangle shade;
int selected_tab = 0;
float scroll = 0.0f;
float width_per_tab = 0.0f;
float tab_background_width = 0.0f;
float container_width = 0.0f;
int tab_offset = 0;
mgl::Color shade_color;
mgl::Sprite arrow_sprite;
};
}
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