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#pragma once
#include <time.h>
#include <string>
#include <SFML/System/Vector2.hpp>
namespace QuickMedia {
void show_virtual_keyboard();
void hide_virtual_keyboard();
bool is_touch_enabled();
bool is_running_wayland();
time_t iso_utc_to_unix_time(const char *time_str);
std::string unix_time_to_local_time_str(time_t unix_time);
int64_t get_boottime_milliseconds();
sf::Vector2f vec2f_floor(float x, float y);
}
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