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#pragma once
#include "../RoundedRectangle.hpp"
#include <string>
#include <mglpp/graphics/Text.hpp>
namespace mgl {
class Event;
class Font;
class Window;
class Shader;
}
namespace QuickMedia {
enum ButtonEvent {
BUTTON_EVENT_NONE = 0,
BUTTON_EVENT_CLICKED = 1
};
class Button {
public:
Button(const std::string &label, mgl::Font *font, float width, mgl::Shader *rounded_rectangle_shader, float scale = 1.0f);
ButtonEvent on_event(mgl::Event &event);
void draw(mgl::Window &target);
void set_background_color(mgl::Color color);
void set_position(mgl::vec2f pos);
mgl::vec2f get_position() const;
float get_width() const;
float get_height();
private:
mgl::Text label;
RoundedRectangle background;
mgl::Color background_color;
float scale;
bool clicked_inside = false;
};
}
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