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#pragma once

#include "../RoundedRectangle.hpp"
#include <string>
#include <SFML/Graphics/Text.hpp>

namespace sf {
    class Event;
    class Font;
    class RenderTarget;
    class Shader;
}

namespace QuickMedia {
    enum ButtonEvent {
        BUTTON_EVENT_NONE    = 0,
        BUTTON_EVENT_CLICKED = 1
    };

    class Button {
    public:
        Button(const std::string &label, sf::Font *font, unsigned int character_size, float width, sf::Shader *rounded_rectangle_shader, float scale = 1.0f);

        ButtonEvent on_event(sf::Event &event);
        void draw(sf::RenderTarget &target);

        void set_background_color(sf::Color color);
        void set_position(sf::Vector2f pos);

        sf::Vector2f get_position() const;
        float get_width() const;
        float get_height() const;
    private:
        sf::Text label;
        RoundedRectangle background;
        sf::Color background_color;
        float scale;
        bool clicked_inside = false;
    };
}