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#pragma once
#include "../RoundedRectangle.hpp"
#include <string>
#include <SFML/Graphics/Text.hpp>
namespace sf {
class Event;
class Font;
class RenderTarget;
class Shader;
}
namespace QuickMedia {
enum ButtonEvent {
BUTTON_EVENT_NONE = 0,
BUTTON_EVENT_CLICKED = 1
};
class Button {
public:
Button(const std::string &label, sf::Font *font, unsigned int character_size, float width, sf::Shader *rounded_rectangle_shader, float scale = 1.0f);
ButtonEvent on_event(sf::Event &event);
void draw(sf::RenderTarget &target);
void set_background_color(sf::Color color);
void set_position(sf::Vector2f pos);
sf::Vector2f get_position() const;
float get_width() const;
float get_height() const;
private:
sf::Text label;
RoundedRectangle background;
sf::Color background_color;
float scale;
bool clicked_inside = false;
};
}
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