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#pragma once
#include "Page.hpp"
#include "WatchProgress.hpp"
#include <vector>
#include <variant>
namespace QuickMedia {
struct LocalAnime;
struct LocalAnimeSeason;
struct LocalAnimeEpisode;
using LocalAnimeItem = std::variant<LocalAnime, LocalAnimeSeason, LocalAnimeEpisode>;
struct LocalAnimeEpisode {
Path path;
time_t modified_time_seconds;
};
struct LocalAnimeSeason {
std::string name;
std::vector<LocalAnimeItem> episodes;
time_t modified_time_seconds;
};
struct LocalAnime {
std::string name;
std::vector<LocalAnimeItem> items;
time_t modified_time_seconds;
};
std::vector<LocalAnimeItem> get_anime_in_directory(const Path &directory);
class LocalAnimeSearchPage : public LazyFetchPage {
public:
LocalAnimeSearchPage(Program *program, std::vector<LocalAnimeItem> anime_items, LocalAnimeSearchPage *parent_search_page = nullptr)
: LazyFetchPage(program), parent_search_page(parent_search_page), anime_items(std::move(anime_items)) {}
const char* get_title() const override { return "Search"; }
bool search_is_filter() override { return true; }
PluginResult submit(const SubmitArgs &args, std::vector<Tab> &result_tabs) override;
PluginResult lazy_fetch(BodyItems &result_items) override;
void toggle_read(BodyItem *selected_item) override;
bool reseek_to_body_item_by_url() override { return true; }
LocalAnimeSearchPage *parent_search_page;
private:
std::vector<LocalAnimeItem> anime_items;
};
class LocalAnimeVideoPage : public VideoPage {
public:
LocalAnimeVideoPage(Program *program, LocalAnimeSearchPage *search_page, std::string filepath, WatchProgress *watch_progress)
: VideoPage(program, std::move(filepath)), search_page(search_page), watch_progress(watch_progress) {}
const char* get_title() const override { return ""; }
std::string get_video_url(int max_height, bool &has_embedded_audio, std::string &ext) override;
std::string get_url_timestamp() override;
bool is_local() const override { return true; }
void set_watch_progress(int64_t time_pos_sec, int64_t duration_sec) override;
private:
LocalAnimeSearchPage *search_page;
WatchProgress *watch_progress;
};
}
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