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#pragma once

#include "Plugin.hpp"

#include "../include/Tab.hpp"
#include "../include/SearchBar.hpp"
#include "../include/Body.hpp"
#include "../include/MediaChapter.hpp"

namespace QuickMedia {
    class Program;
    constexpr int SEARCH_DELAY_FILTER = 50;

    // TODO: Rename to PageType when the other PageType is removed
    enum class PageTypez {
        REGULAR,
        MANGA_IMAGES,
        IMAGE_BOARD_THREAD,
        VIDEO,
        CHAT
    };

    struct SubmitArgs {
        std::string title;
        std::string url;
        std::string thumbnail_url;
        void *userdata = nullptr;
        std::shared_ptr<BodyItemExtra> extra;
    };

    class Page {
    public:
        Page(Program *program) : program(program) {}
        virtual ~Page() = default;

        virtual const char* get_title() const = 0;
        virtual bool search_is_filter() { return true; }
        // This show be overriden if search_is_filter is overriden to return false
        virtual SearchResult search(const std::string &str, BodyItems &result_items) { (void)str; (void)result_items; return SearchResult::ERR; }
        // If this returns true then |submit_suggestion| is called when submitting the selected item instead of |submit|
        // and |submit| is called when submitting the response of |submit_suggestion|
        virtual bool search_is_suggestion() { return false; }

        // Return empty |result_tabs| and PluginResult::OK to do nothing; which is useful for implementing custom actions on item submit
        virtual PluginResult submit(const SubmitArgs &args, std::vector<Tab> &result_tabs) {
            (void)args;
            (void)result_tabs;
            return PluginResult::ERR;
        }
        // Override and return false to make submit run in the main (ui) thread
        virtual bool submit_is_async() const { return true; }
        virtual bool clear_search_after_submit() { return false; }
        virtual PluginResult submit_suggestion(const SubmitArgs &args, BodyItems &result_items) {
            (void)args;
            (void)result_items;
            return PluginResult::ERR;
        }
        // Note: If pagination is done by fetching the next page until we get to |page|, then the "current page" should be reset everytime |search| is called.
        // Note: the first page fetched is 1 (search/lazy fetch page is 0)
        virtual PluginResult get_page(const std::string &str, int page, BodyItems &result_items) { (void)str; (void)page; (void)result_items; return PluginResult::OK; }

        DownloadResult download_json(Json::Value &result, const std::string &url, std::vector<CommandArg> additional_args, bool use_browser_useragent = false, std::string *err_msg = nullptr);

        virtual PageTypez get_type() const { return PageTypez::REGULAR; }
        // Mutually exclusive with |get_type| when |get_type| is not PageTypez::REGULAR
        virtual bool is_single_page() const { return false; }
        virtual bool is_trackable() const { return false; }
        // Return nullptr if bookmark is not supported by this page
        virtual const char* get_bookmark_name() const { return nullptr; }
        // If this returns nullptr then the currently selected body item is used instead.
        // |selected_item| may be nullptr.
        virtual std::shared_ptr<BodyItem> get_bookmark_body_item(BodyItem *selected_item) { (void)selected_item; return nullptr; }
        virtual bool is_bookmark_page() const { return false; }
        // |selected_item| may be nullptr.
        virtual void toggle_read(BodyItem *selected_item) { (void)selected_item; }
        virtual bool is_lazy_fetch_page() const { return false; }
        // Note: If submit is done without any selection, then the search term is sent as the |title| and |url|. Submit will only be sent if the input text is not empty or if an item is selected
        virtual bool allow_submit_no_selection() const { return false; }
        // This is used to delay loading of the page. For example if the page relies on an external factor to start loading
        virtual bool is_ready() { return true; }

        // This is called both when first navigating to page and when going back to page
        virtual void on_navigate_to_page(Body *body) { (void)body; }
        virtual void cancel_operation() {}

        virtual void copy_to_clipboard(const BodyItem *body_item);

        std::unique_ptr<Body> create_body(bool plain_text_list = false, bool prefer_card_view = false);
        std::unique_ptr<SearchBar> create_search_bar(const std::string &placeholder_text, int search_delay);

        bool load_manga_content_storage(const char *service_name, const std::string &manga_title, const std::string &manga_url, const std::string &manga_id);

        void set_clipboard(const std::string &str);
    
        Program *program;
        bool needs_refresh = false; // Set to true to refresh the page. Note: only works for search pages and lazy fetch pages
    };

    enum class TrackResult {
        OK,
        ERR
    };

    class TrackablePage {
    public:
        TrackablePage(std::string content_title, std::string content_url) : content_title(std::move(content_title)), content_url(std::move(content_url)) {}
        virtual ~TrackablePage() = default;
        virtual TrackResult track(const std::string &str) = 0;

        const std::string content_title;
        const std::string content_url;
    };

    class LazyFetchPage : public Page {
    public:
        LazyFetchPage(Program *program) : Page(program) {}
        virtual bool search_is_filter() override { return true; }
        bool is_lazy_fetch_page() const override { return true; }
        virtual PluginResult lazy_fetch(BodyItems &result_items) = 0;
        // If this returns true then |lazy_fetch| is not meant to return results but async background load the page. This can be used to fetch API keys for example
        virtual bool lazy_fetch_is_loader() { return false; }
        virtual bool reload_on_page_change() { return false; }
        virtual bool reseek_to_body_item_by_url() { return false; }
    };

    class RelatedVideosPage : public Page {
    public:
        RelatedVideosPage(Program *program) : Page(program) {}
        const char* get_title() const override { return "Related videos"; }
    };

    struct SubtitleData {
        std::string url;
        std::string title;
    };

    class VideoPage : public Page {
    public:
        VideoPage(Program *program, std::string url) : Page(program), url(std::move(url)) {}
        virtual PageTypez get_type() const override { return PageTypez::VIDEO; }
        virtual bool autoplay_next_item() { return false; }
        virtual BodyItems get_related_media(const std::string &url) { (void)url; return {}; }
        virtual PluginResult get_related_pages(const BodyItems &related_videos, const std::string &channel_url, std::vector<Tab> &result_tabs) {
            (void)related_videos;
            (void)channel_url;
            (void)result_tabs;
            return PluginResult::OK;
        }
        virtual int get_related_pages_first_tab() { return 0; }
        virtual void set_url(std::string new_url) { url = std::move(new_url); }
        std::string get_url() { return url; }
        virtual std::string get_download_url(int max_height) { (void)max_height; return url; }
        // Returns empty string for no timestamp or if the video doesn't support timestamps.
        // Timestamp is in seconds.
        virtual std::string get_url_timestamp() { return ""; }
        // Falls back to |get_url| if this and |get_audio_url| returns empty strings.
        // Might do a network request.
        virtual std::string get_video_url(int max_height, bool &has_embedded_audio, std::string &ext) {
            (void)max_height;
            (void)ext;
            has_embedded_audio = true;
            return "";
        }
        // Only used if |get_video_url| sets |has_embedded_audio| to false.
        // Might do a network request.
        virtual std::string get_audio_url(std::string &ext) { (void)ext; return ""; }
        // Might do a network request
        virtual std::string url_get_playable_url(const std::string &url) { return url; }
        virtual bool video_should_be_skipped(const std::string &url) { (void)url; return false; }
        // This needs to be called before the other functions are called
        virtual PluginResult load(const SubmitArgs &args, std::string &title, std::string &channel_url, double &duration, std::vector<MediaChapter> &chapters, std::string &err_str) {
            (void)args; (void)title; (void)duration; (void)channel_url; (void)chapters; (void)err_str;
            return PluginResult::OK;
        }
        virtual void mark_watched() {};
        // Should not do any network request to not slow down video loading
        virtual void get_subtitles(SubtitleData &subtitle_data) { (void)subtitle_data; }

        virtual bool is_local() const { return false; }

        virtual void set_watch_progress(int64_t time_pos_sec, int64_t duration_sec) { (void)time_pos_sec; (void)duration_sec; }
    protected:
        std::string url;
    };

    class BookmarksPage : public LazyFetchPage {
    public:
        BookmarksPage(Program *program, Page *redirect_page, bool local_thumbnail = false) : LazyFetchPage(program), redirect_page(redirect_page), local_thumbnail(local_thumbnail) {}
        const char* get_title() const override { return "Bookmarks"; }
        PluginResult submit(const SubmitArgs &args, std::vector<Tab> &result_tabs) override;
        PluginResult lazy_fetch(BodyItems &result_items) override;
        bool reload_on_page_change() override { return true; }
        const char* get_bookmark_name() const override { return redirect_page->get_bookmark_name(); }
        bool is_bookmark_page() const override { return true; }

        mgl::vec2i thumbnail_size = {101, 141};
    private:
        Page *redirect_page;
        bool local_thumbnail;
    };

    class LoginPage : public Page {
    public:
        LoginPage(Program *program) : Page(program) {}
        bool submit_is_async() const override { return true; }
        bool allow_submit_no_selection() const override { return true; }
        void login_finish();
        bool logged_in() const;
    private:
        bool login_finished = false;
    };
}