blob: 519cf15eff7426f5fc842f482041b095c8714c3a (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
|
uniform sampler2D texture;
uniform vec2 resolution;
vec4 circle(vec2 uv, vec2 pos, float rad, vec4 color) {
float d = smoothstep(0.0, 2.0, length(pos - uv) - rad);
float t = clamp(d, 0.0, 1.0);
return vec4(color.rgb, color.a * (1.0 - t));
}
void main() {
vec2 uv = gl_TexCoord[0].xy * resolution;
vec2 center = resolution * 0.5;
float radius = 0.5 * resolution.y - 1.0;
vec4 texture_color = texture2D(texture, gl_TexCoord[0].xy);
gl_FragColor = circle(uv, center, radius, texture_color);
}
|