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#include "../include/Body.hpp"
#include "../include/QuickMedia.hpp"
#include "../plugins/Plugin.hpp"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <assert.h>
#include <cmath>
const sf::Color front_color(43, 45, 47);
const sf::Color back_color(33, 35, 37);
namespace QuickMedia {
Body::Body(Program *program, sf::Font &font, sf::Font &bold_font) :
program(program),
title_text("", font, 14),
progress_text("", font, 14),
author_text("", bold_font, 14),
replies_text("", font, 14),
selected_item(0),
draw_thumbnails(false),
loading_thumbnail(false)
{
title_text.setFillColor(sf::Color::White);
progress_text.setFillColor(sf::Color::White);
author_text.setFillColor(sf::Color::White);
replies_text.setFillColor(sf::Color(129, 162, 190));
}
void Body::select_previous_item() {
if(items.empty())
return;
int num_items = (int)items.size();
for(int i = 0; i < num_items; ++i) {
--selected_item;
if(selected_item < 0)
selected_item = num_items - 1;
if(items[selected_item]->visible)
return;
}
}
void Body::select_next_item() {
if(items.empty())
return;
int num_items = (int)items.size();
for(int i = 0; i < num_items; ++i) {
++selected_item;
if(selected_item == num_items)
selected_item = 0;
if(items[selected_item]->visible)
return;
}
}
void Body::select_first_item() {
selected_item = 0;
clamp_selection();
}
void Body::reset_selected() {
for(size_t i = 0; i < items.size(); ++i) {
if(items[i]->visible) {
selected_item = i;
return;
}
}
selected_item = 0;
}
void Body::clear_items() {
items.clear();
selected_item = 0;
}
BodyItem* Body::get_selected() const {
if(items.empty() || !items[selected_item]->visible)
return nullptr;
return items[selected_item].get();
}
void Body::clamp_selection() {
int num_items = (int)items.size();
if(items.empty())
return;
if(selected_item < 0)
selected_item = 0;
else if(selected_item >= num_items)
selected_item = num_items - 1;
for(int i = selected_item; i >= 0; --i) {
if(items[i]->visible) {
selected_item = i;
return;
}
}
for(int i = selected_item; i < num_items; ++i) {
if(items[i]->visible) {
selected_item = i;
return;
}
}
}
std::shared_ptr<sf::Texture> Body::load_thumbnail_from_url(const std::string &url) {
auto result = std::make_shared<sf::Texture>();
result->setSmooth(true);
assert(!loading_thumbnail);
loading_thumbnail = true;
thumbnail_load_thread = std::thread([this, result, url]() {
std::string texture_data;
if(download_to_string_cache(url, texture_data, {}, program->get_current_plugin()->use_tor, true) == DownloadResult::OK) {
if(result->loadFromMemory(texture_data.data(), texture_data.size())) {
//result->generateMipmap();
}
}
loading_thumbnail = false;
});
thumbnail_load_thread.detach();
return result;
}
void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size) {
Json::Value empty_object(Json::objectValue);
draw(window, pos, size, empty_object);
}
// TODO: Use a render target for the whole body so all images can be put into one.
// TODO: Unload thumbnails once they are no longer visible on the screen.
// TODO: Load thumbnails with more than one thread.
// TODO: Show chapters (rows) that have been read differently to make it easier to see what hasn't been read yet.
void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress) {
const float font_height = title_text.getCharacterSize() + title_text.getLineSpacing() + 4.0f;
const float image_max_height = 100.0f;
const float spacing_y = 15.0f;
const float padding_x = 10.0f;
const float image_padding_x = 5.0f;
const float padding_y = 5.0f;
const float start_y = pos.y;
sf::RectangleShape image_fallback(sf::Vector2f(50, image_max_height));
image_fallback.setFillColor(sf::Color::White);
sf::Sprite image;
sf::RectangleShape item_background;
item_background.setFillColor(front_color);
//item_background.setOutlineThickness(1.0f);
//item_background.setOutlineColor(sf::Color(13, 15, 17));
sf::RectangleShape item_background_shadow;
item_background_shadow.setFillColor(sf::Color(23, 25, 27));
sf::RectangleShape selected_border;
selected_border.setFillColor(sf::Color(0, 85, 119));
const float selected_border_width = 5.0f;
int num_items = items.size();
if(num_items == 0)
return;
for(auto &thumbnail_it : item_thumbnail_textures) {
thumbnail_it.second.referenced = false;
}
// TODO: Instead of generating a new hash everytime to access textures, cache the hash of the thumbnail url
for(auto &body_item : items) {
// Intentionally create the item with the key item->thumbnail_url if it doesn't exist
item_thumbnail_textures[body_item->thumbnail_url].referenced = true;
}
// Find the starting row that can be drawn to make selected row visible as well
int first_visible_item = selected_item;
assert(first_visible_item >= 0 && first_visible_item < (int)items.size());
float visible_height = 0.0f;
for(; first_visible_item >= 0; --first_visible_item) {
auto &item = items[first_visible_item];
if(item->visible) {
float item_height = font_height * item->num_lines;
if(!item->author.empty()) {
item_height += author_text.getCharacterSize() + 2.0f;
}
if(draw_thumbnails && !item->thumbnail_url.empty()) {
auto &item_thumbnail = item_thumbnail_textures[item->thumbnail_url];
float image_height = image_max_height;
if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) {
auto image_size = item_thumbnail.texture->getSize();
image_height = std::min(image_max_height, (float)image_size.y);
}
item_height = std::max(item_height, image_height);
}
item_height += spacing_y + padding_y * 2.0f;
visible_height += item_height;
if(visible_height >= size.y) {
--first_visible_item;
//pos.y += (size.y - (visible_height - item_height));
pos.y -= (visible_height - size.y);
break;
}
}
}
for(int i = first_visible_item + 1; i < num_items; ++i) {
const auto &item = items[i];
auto &item_thumbnail = item_thumbnail_textures[item->thumbnail_url];
if(pos.y >= start_y + size.y)
break;
if(!item->visible)
continue;
float item_height = font_height * item->num_lines;
if(!item->author.empty()) {
item_height += author_text.getCharacterSize() + 2.0f;
}
if(draw_thumbnails && !item->thumbnail_url.empty()) {
float image_height = image_max_height;
if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) {
auto image_size = item_thumbnail.texture->getSize();
image_height = std::min(image_max_height, (float)image_size.y);
}
item_height = std::max(item_height, image_height);
}
item_height += (padding_y * 2.0f);
if(draw_thumbnails) {
if(!item->thumbnail_url.empty() && !loading_thumbnail && !item_thumbnail.texture) {
item_thumbnail.texture = load_thumbnail_from_url(item->thumbnail_url);
}
}
sf::Vector2f item_pos = pos;
if(i == selected_item) {
//selected_border.setPosition(pos);
//selected_border.setSize(sf::Vector2f(selected_border_width, item_height));
//window.draw(selected_border);
//item_pos.x += selected_border_width;
item_background.setFillColor(sf::Color(0, 85, 119));
} else {
item_background.setFillColor(front_color);
}
item_pos.x = std::floor(item_pos.x);
item_pos.y = std::floor(item_pos.y);
item_background_shadow.setPosition(item_pos + sf::Vector2f(size.x, 0.0f) + sf::Vector2f(0.0, 5.0f));
item_background_shadow.setSize(sf::Vector2f(5.0f, item_height));
window.draw(item_background_shadow);
item_background_shadow.setPosition(item_pos + sf::Vector2f(0.0f, item_height) + sf::Vector2f(5.0, 0.0f));
item_background_shadow.setSize(sf::Vector2f(size.x - 5.0f, 5.0f));
window.draw(item_background_shadow);
item_background.setPosition(item_pos);
item_background.setSize(sf::Vector2f(size.x, item_height));
window.draw(item_background);
float text_offset_x = padding_x;
if(draw_thumbnails) {
// TODO: Verify if this is safe. The thumbnail is being modified in another thread
// and it might not be fully finished before the native handle is set?
if(item_thumbnail.texture && item_thumbnail.texture->getNativeHandle() != 0) {
image.setTexture(*item_thumbnail.texture, true);
auto image_size = image.getTexture()->getSize();
auto height_ratio = std::min(image_max_height, (float)image_size.y) / image_size.y;
auto scale = image.getScale();
auto image_scale_ratio = scale.x / scale.y;
const float width_ratio = height_ratio * image_scale_ratio;
image.setScale(width_ratio, height_ratio);
image.setPosition(item_pos + sf::Vector2f(image_padding_x, padding_y));
window.draw(image);
text_offset_x += image_padding_x + width_ratio * image_size.x;
} else if(!item->thumbnail_url.empty()) {
image_fallback.setPosition(item_pos + sf::Vector2f(image_padding_x, padding_y));
window.draw(image_fallback);
text_offset_x += image_padding_x + image_fallback.getSize().x;
}
}
if(!item->author.empty()) {
author_text.setString(item->author);
author_text.setPosition(std::floor(item_pos.x + text_offset_x), std::floor(item_pos.y + padding_y));
window.draw(author_text);
sf::Vector2f replies_text_pos = author_text.getPosition();
replies_text_pos.x += author_text.getLocalBounds().width + 5.0f;
for(size_t reply_index : item->replies) {
BodyItem *reply_item = items[reply_index].get();
replies_text.setString(">>" + reply_item->post_number);
replies_text.setPosition(replies_text_pos);
window.draw(replies_text);
replies_text_pos.x += replies_text.getLocalBounds().width + 5.0f;
}
item_pos.y += author_text.getCharacterSize() + 2.0f;
}
title_text.setString(item->title);
title_text.setPosition(std::floor(item_pos.x + text_offset_x), std::floor(item_pos.y + padding_y));
window.draw(title_text);
// TODO: Do the same for non-manga content
const Json::Value &item_progress = content_progress[item->title];
if(item_progress.isObject()) {
const Json::Value ¤t_json = item_progress["current"];
const Json::Value &total_json = item_progress["total"];
if(current_json.isNumeric() && total_json.isNumeric()) {
progress_text.setString(std::string("Page: ") + std::to_string(current_json.asInt()) + "/" + std::to_string(total_json.asInt()));
auto bounds = progress_text.getLocalBounds();
progress_text.setPosition(std::floor(item_pos.x + size.x - bounds.width - padding_x), std::floor(item_pos.y + padding_y));
window.draw(progress_text);
}
}
pos.y += item_height + spacing_y;
}
for(auto it = item_thumbnail_textures.begin(); it != item_thumbnail_textures.end();) {
if(!it->second.referenced)
it = item_thumbnail_textures.erase(it);
else
++it;
}
}
//static
bool Body::string_find_case_insensitive(const std::string &str, const std::string &substr) {
auto it = std::search(str.begin(), str.end(), substr.begin(), substr.end(),
[](char c1, char c2) {
return std::toupper(c1) == std::toupper(c2);
});
return it != str.end();
}
void Body::filter_search_fuzzy(const std::string &text) {
if(text.empty()) {
for(auto &item : items) {
item->visible = true;
}
return;
}
for(auto &item : items) {
item->visible = string_find_case_insensitive(item->title, text);
}
}
}
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