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#include "../include/Body.hpp"
#include "../plugins/Plugin.hpp"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Graphics/Sprite.hpp>
#include <assert.h>
#include <cmath>
const sf::Color front_color(43, 45, 47);
const sf::Color back_color(33, 35, 37);
namespace QuickMedia {
Body::Body(sf::Font &font) :
title_text("", font, 14),
progress_text("", font, 14),
selected_item(0),
draw_thumbnails(false),
loading_thumbnail(false)
{
title_text.setFillColor(sf::Color::White);
progress_text.setFillColor(sf::Color::White);
}
void Body::select_previous_item() {
if(items.empty())
return;
int num_items = (int)items.size();
for(int i = 0; i < num_items; ++i) {
--selected_item;
if(selected_item < 0)
selected_item = num_items - 1;
if(items[selected_item]->visible)
return;
}
}
void Body::select_next_item() {
if(items.empty())
return;
int num_items = (int)items.size();
for(int i = 0; i < num_items; ++i) {
++selected_item;
if(selected_item == num_items)
selected_item = 0;
if(items[selected_item]->visible)
return;
}
}
void Body::reset_selected() {
selected_item = 0;
}
void Body::clear_items() {
items.clear();
item_thumbnail_textures.clear();
}
BodyItem* Body::get_selected() const {
if(items.empty() || !items[selected_item]->visible)
return nullptr;
return items[selected_item].get();
}
void Body::clamp_selection() {
int num_items = (int)items.size();
if(items.empty())
return;
if(selected_item < 0)
selected_item = 0;
else if(selected_item >= num_items)
selected_item = num_items - 1;
for(int i = selected_item; i >= 0; --i) {
if(items[i]->visible) {
selected_item = i;
return;
}
}
for(int i = selected_item; i < num_items; ++i) {
if(items[i]->visible) {
selected_item = i;
return;
}
}
}
std::shared_ptr<sf::Texture> Body::load_thumbnail_from_url(const std::string &url) {
auto result = std::make_shared<sf::Texture>();
result->setSmooth(true);
assert(!loading_thumbnail);
loading_thumbnail = true;
thumbnail_load_thread = std::thread([this, result, url]() {
std::string texture_data;
if(download_to_string(url, texture_data) == DownloadResult::OK) {
if(result->loadFromMemory(texture_data.data(), texture_data.size()))
result->generateMipmap();
}
loading_thumbnail = false;
});
thumbnail_load_thread.detach();
return result;
}
void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size) {
Json::Value empty_object(Json::objectValue);
draw(window, pos, size, empty_object);
}
// TODO: Use a render target for the whole body so all images can be put into one.
// TODO: Unload thumbnails once they are no longer visible on the screen.
// TODO: Load thumbnails with more than one thread.
// TODO: Show chapters (rows) that have been read differently to make it easier to see what
// hasn't been read yet.
void Body::draw(sf::RenderWindow &window, sf::Vector2f pos, sf::Vector2f size, const Json::Value &content_progress) {
const float font_height = title_text.getCharacterSize() + 8.0f;
const float image_height = 100.0f;
sf::RectangleShape image_fallback(sf::Vector2f(50, image_height));
image_fallback.setFillColor(sf::Color::White);
sf::Sprite image;
sf::RectangleShape item_background;
item_background.setFillColor(front_color);
item_background.setOutlineThickness(1.0f);
item_background.setOutlineColor(sf::Color(63, 65, 67));
sf::RectangleShape selected_border;
selected_border.setFillColor(sf::Color::Red);
const float selected_border_width = 5.0f;
int num_items = items.size();
if(num_items == 0)
return;
if((int)item_thumbnail_textures.size() != num_items) {
// First unload all textures, then prepare to load new textures
item_thumbnail_textures.resize(0);
item_thumbnail_textures.resize(num_items);
}
float row_height = font_height;
if(draw_thumbnails)
row_height = image_height;
const float total_row_height = row_height + 10.0f;
const int max_visible_rows = size.y / total_row_height - 1;
// Find the starting row that can be drawn to make selected row visible as well
int visible_rows = 0;
int first_visible_item = selected_item;
for(; first_visible_item >= 0 && visible_rows < max_visible_rows; --first_visible_item) {
auto &item = items[first_visible_item];
if(item->visible)
++visible_rows;
}
auto window_size = window.getSize();
for(int i = first_visible_item + 1; i < num_items; ++i) {
const auto &item = items[i];
auto &item_thumbnail = item_thumbnail_textures[i];
if(pos.y >= window_size.y)
return;
if(!item->visible)
continue;
float row_height = font_height;
if(draw_thumbnails) {
row_height = image_height;
if(!item->thumbnail_url.empty() && !item_thumbnail && !loading_thumbnail)
item_thumbnail = load_thumbnail_from_url(item->thumbnail_url);
}
sf::Vector2f item_pos = pos;
if(i == selected_item) {
selected_border.setPosition(pos);
selected_border.setSize(sf::Vector2f(selected_border_width, row_height));
window.draw(selected_border);
item_pos.x += selected_border_width;
item_background.setFillColor(front_color);
} else {
item_background.setFillColor(sf::Color(38, 40, 42));
}
item_pos.x = std::floor(item_pos.x);
item_pos.y = std::floor(item_pos.y);
item_background.setPosition(item_pos);
item_background.setSize(sf::Vector2f(size.x, row_height));
window.draw(item_background);
float text_offset_x = 0.0f;
if(draw_thumbnails) {
// TODO: Verify if this is safe. The thumbnail is being modified in another thread
// and it might not be fully finished before the native handle is set?
if(item_thumbnail && item_thumbnail->getNativeHandle() != 0) {
image.setTexture(*item_thumbnail, true);
auto image_size = image.getTexture()->getSize();
auto height_ratio = image_height / image_size.y;
auto scale = image.getScale();
auto image_scale_ratio = scale.x / scale.y;
const float width_ratio = height_ratio * image_scale_ratio;
image.setScale(width_ratio, height_ratio);
image.setPosition(item_pos);
window.draw(image);
text_offset_x = width_ratio * image_size.x;
} else {
image_fallback.setPosition(item_pos);
window.draw(image_fallback);
text_offset_x = image_fallback.getSize().x;
}
}
title_text.setString(item->title);
title_text.setPosition(std::floor(item_pos.x + text_offset_x + 10.0f), std::floor(item_pos.y));
window.draw(title_text);
// TODO: Do the same for non-manga content
const Json::Value &item_progress = content_progress[item->title];
if(item_progress.isObject()) {
const Json::Value ¤t_json = item_progress["current"];
const Json::Value &total_json = item_progress["total"];
if(current_json.isNumeric() && total_json.isNumeric()) {
progress_text.setString(std::string("Progress: ") + std::to_string(current_json.asInt()) + "/" + std::to_string(total_json.asInt()));
auto bounds = progress_text.getLocalBounds();
progress_text.setPosition(std::floor(item_pos.x + size.x - bounds.width - 10.0f), std::floor(item_pos.y));
window.draw(progress_text);
}
}
pos.y += total_row_height;
}
}
//static
bool Body::string_find_case_insensitive(const std::string &str, const std::string &substr) {
auto it = std::search(str.begin(), str.end(), substr.begin(), substr.end(),
[](char c1, char c2) {
return std::toupper(c1) == std::toupper(c2);
});
return it != str.end();
}
void Body::filter_search_fuzzy(const std::string &text) {
if(text.empty()) {
for(auto &item : items) {
item->visible = true;
}
return;
}
for(auto &item : items) {
item->visible = string_find_case_insensitive(item->title, text);
}
}
}
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