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#include "../include/Scale.hpp"
namespace QuickMedia {
static sf::Vector2f wrap_to_size_x(const sf::Vector2f &size, const sf::Vector2f &clamp_size) {
sf::Vector2f new_size;
auto size_ratio = size.y / size.x;
new_size.x = clamp_size.x;
new_size.y = new_size.x * size_ratio;
return new_size;
}
static sf::Vector2f wrap_to_size_y(const sf::Vector2f &size, const sf::Vector2f &clamp_size) {
sf::Vector2f new_size;
auto size_ratio = size.x / size.y;
new_size.y = clamp_size.y;
new_size.x = new_size.y * size_ratio;
return new_size;
}
sf::Vector2f wrap_to_size(const sf::Vector2f &size, const sf::Vector2f &clamp_size) {
sf::Vector2f new_size;
new_size = wrap_to_size_x(size, clamp_size);
if(new_size.y > clamp_size.y)
new_size = wrap_to_size_y(size, clamp_size);
return new_size;
}
sf::Vector2f clamp_to_size(const sf::Vector2f &size, const sf::Vector2f &clamp_size) {
sf::Vector2f new_size = size;
if(size.x > clamp_size.x || size.y > clamp_size.y)
new_size = wrap_to_size(new_size, clamp_size);
return new_size;
}
sf::Vector2f get_ratio(const sf::Vector2f &original_size, const sf::Vector2f &new_size) {
return sf::Vector2f(new_size.x / original_size.x, new_size.y / original_size.y);
}
}
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