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path: root/src/Text.cpp
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#include "../include/Text.hpp"
#include <SFML/Graphics/RectangleShape.hpp>
#include <SFML/Window/Clipboard.hpp>
#include <SFML/Window/Event.hpp>
#include <SFML/Graphics/RenderTarget.hpp>
#include <SFML/Graphics/Font.hpp>
#include <cmath>
#include <functional>

namespace QuickMedia
{
    const float TAB_WIDTH = 4.0f;
    
    const sf::Color URL_COLOR(15, 192, 252);

    size_t StringViewUtf32::find(const StringViewUtf32 &other, size_t offset) const {
        if(offset >= size)
            return -1;

        auto it = std::search(data + offset, data + size - offset, std::boyer_moore_searcher(other.data, other.data + other.size));
        if(it != data + size)
            return it - data;

        return -1;
    }
    
    Text::Text(const sf::Font *_font, const sf::Font *_cjk_font) : Text("", _font, _cjk_font, 0, 0.0f) {}
    
    Text::Text(sf::String _str, const sf::Font *_font, const sf::Font *_cjk_font, unsigned int _characterSize, float _maxWidth) : 
        font(_font),
        cjk_font(_cjk_font),
        characterSize(_characterSize),
        maxWidth(_maxWidth),
        color(sf::Color::White),
        urlColor(URL_COLOR),
        dirty(true),
        dirtyText(false),
        dirtyCaret(false),
        editable(false),
        caretMoveDirection(CaretMoveDirection::NONE),
        lineSpacing(0.0f),
        characterSpacing(0.0f),
        caretIndex(0),
        caret_offset_x(0.0f)
    {
        vertices[0].setPrimitiveType(sf::PrimitiveType::Quads);
        vertices[1].setPrimitiveType(sf::PrimitiveType::Quads);
        setString(std::move(_str));
    }
    
    void Text::setString(sf::String str)
    {
        //if(str != this->str)
        //{
            this->str = std::move(str);
            dirty = true;
            dirtyText = true;
            if((int)this->str.getSize() < caretIndex)
            {
                caretIndex = this->str.getSize();
                dirtyCaret = true;
            }
       // }
    }
    
    const sf::String& Text::getString() const
    {
        return str;
    }

    void Text::appendText(sf::String str) {
        this->str += std::move(str);
        dirty = true;
        dirtyText = true;
    }
    
    void Text::setPosition(float x, float y)
    {
        position.x = x;
        position.y = y;
    }
    
    void Text::setPosition(const sf::Vector2f &position)
    {
        this->position = position;
    }
    
    sf::Vector2f Text::getPosition() const
    {
        return position;
    }
    
    // TODO: Instead of setting text to dirty, iterate vertices and change their positions
    void Text::setMaxWidth(float maxWidth)
    {
        if(std::abs(maxWidth - this->maxWidth) > 1.0f)
        {
            this->maxWidth = maxWidth;
            dirty = true;
            dirtyCaret = true;
        }
    }
    
    float Text::getMaxWidth() const
    {
        return maxWidth;
    }
    
    void Text::setCharacterSize(unsigned int characterSize)
    {
        if(characterSize != this->characterSize)
        {
            this->characterSize = characterSize;
            dirty = true;
        }
    }
    
    unsigned int Text::getCharacterSize() const
    {
        return characterSize;
    }
    
    const sf::Font* Text::getFont() const
    {
        return font;
    }
    
    void Text::setFillColor(sf::Color color)
    {
        if(color != this->color)
        {
            this->color = color;
            dirty = true;
        }
    }
    
    void Text::setLineSpacing(float lineSpacing)
    {
        if(fabs(lineSpacing - this->lineSpacing) > 0.001f)
        {
            this->lineSpacing = lineSpacing;
            dirty = true;
        }
    }
    
    void Text::setCharacterSpacing(float characterSpacing)
    {
        if(fabs(characterSpacing - this->characterSpacing) > 0.001f)
        {
            this->characterSpacing = characterSpacing;
            dirty = true;
        }
    }
    
    void Text::setEditable(bool editable)
    {
        if(editable != this->editable)
        {
            this->editable = editable;
            dirtyCaret = true;
        }
    }

    bool Text::isEditable() const {
        return editable;
    }

    void Text::moveCaretToEnd() {
        caretIndex = vertices_linear.size();
    }

    float Text::getWidth() const
    {
        return boundingBox.width;
    }
    
    float Text::getHeight() const
    {
        return boundingBox.height;
    }

    // TODO: Is there a more efficient way to do this? maybe japanese characters have a specific bit-pattern?
    static bool is_japanese_codepoint(sf::Uint32 codepoint) {
        return (codepoint >= 0x2E80 && codepoint <= 0x2FD5)     // Kanji radicals
            || (codepoint >= 0x3000 && codepoint <= 0x303F)     // Punctuation
            || (codepoint >= 0x3041 && codepoint <= 0x3096)     // Hiragana
            || (codepoint >= 0x30A0 && codepoint <= 0x30FF)     // Katakana
            || (codepoint >= 0x31F0 && codepoint <= 0x31FF)     // Miscellaneous symbols and characters 1
            || (codepoint >= 0x3220 && codepoint <= 0x3243)     // Miscellaneous symbols and characters 2
            || (codepoint >= 0x3280 && codepoint <= 0x337F)     // Miscellaneous symbols and characters 3
            || (codepoint >= 0x3400 && codepoint <= 0x4DB5)     // Kanji 1
            || (codepoint >= 0x4E00 && codepoint <= 0x9FCB)     // Kanji 2
            || (codepoint >= 0xF900 && codepoint <= 0xFA6A)     // Kanji 3
            || (codepoint >= 0xFF01 && codepoint <= 0xFF5E)     // Alphanumeric and punctuation (full width)
            || (codepoint >= 0xFF5F && codepoint <= 0xFF9F);    // Katakana and punctuation (half width)
    }

    static size_t find_end_of_japanese(const sf::Uint32 *str, size_t size) {
        for(size_t i = 0; i < size; ++i) {
            if(!is_japanese_codepoint(str[i]))
                return i;
        }
        return size;
    }

    static size_t find_end_of_non_japanese(const sf::Uint32 *str, size_t size) {
        for(size_t i = 0; i < size; ++i) {
            if(is_japanese_codepoint(str[i]))
                return i;
        }
        return size;
    }

    void Text::splitTextByFont() {
        textElements.clear();
        size_t index = 0;
        size_t size = str.getSize();
        while(index < size) {
            size_t offset;
            bool is_japanese = is_japanese_codepoint(str[index]);
            if(is_japanese)
                offset = find_end_of_japanese(str.getData() + index + 1, size - index - 1);
            else
                offset = find_end_of_non_japanese(str.getData() + index + 1, size - index - 1);
            textElements.push_back({ StringViewUtf32(str.getData() + index, offset + 1), TextElement::Type::TEXT });
            textElements.back().is_japanese = is_japanese;
            index += 1 + offset;
        }
    }

    float Text::get_text_quad_left_side(const VertexRef &vertex_ref) const {
        return vertices[vertex_ref.vertices_index][vertex_ref.index].position.x;
    }

    float Text::get_text_quad_right_side(const VertexRef &vertex_ref) const {
        return vertices[vertex_ref.vertices_index][vertex_ref.index + 1].position.x;
    }

    float Text::get_caret_offset_by_caret_index(int index) const {
        const int num_vertices = vertices_linear.size();
        if(num_vertices == 0)
            return 0.0f;
        else if(index < num_vertices)
            return get_text_quad_left_side(vertices_linear[index]);
        else
            return get_text_quad_right_side(vertices_linear[num_vertices - 1]);
    }

    VertexRef& Text::get_vertex_ref_clamp(int index) {
        const int num_vertices = vertices_linear.size();
        assert(num_vertices > 0);
        if(index == num_vertices)
            return vertices_linear.back();
        else
            return vertices_linear[index];
    }

    int Text::get_vertex_line(int index) const {
        const int num_vertices = vertices_linear.size();
        if(num_vertices == 0) {
            return 0;
        } else if(index < num_vertices) {
            return vertices_linear[index].line;
        } else {
            if(vertices_linear.back().codepoint == '\n')
                return vertices_linear.back().line + 1;
            else
                return vertices_linear.back().line;
        }
    }
    
    void Text::updateGeometry(bool update_even_if_not_dirty) {
        if(dirtyText) {
            assert(dirty);
            dirtyText = false;
            splitTextByFont();
        }

        if(!update_even_if_not_dirty && !dirty)
            return;

        vertices_linear.clear();
        vertices[0].clear();
        vertices[1].clear();
        float hspace = font->getGlyph(' ', characterSize, false).advance + characterSpacing;
        float vspace = font->getLineSpacing(characterSize); // TODO: What about japanese font???
        
        boundingBox = sf::FloatRect();
        
        sf::Vector2f glyphPos;
        sf::Uint32 prevCodePoint = 0;
        for(usize textElementIndex = 0; textElementIndex < textElements.size(); ++textElementIndex)
        {
            TextElement &textElement = textElements[textElementIndex];
            const sf::Font *ff = font;
            int vertices_index = 0;
            if(textElement.is_japanese) {
                ff = cjk_font;
                vertices_index = 1;
            }
            
            //vertices[vertices_index].resize(vertices[vertices_index].getVertexCount() + 4 * textElement.text.size); // TODO: Precalculate
            textElement.position = glyphPos;
            for(size_t i = 0; i < textElement.text.size; ++i)
            {
                sf::Uint32 codePoint = textElement.text[i];
                // TODO: Make this work when combining multiple different fonts (for example latin and japanese).
                // For japanese we could use a hack, because all japanese characters are monospace (exception being half-width characters).
                float kerning = ff->getKerning(prevCodePoint, codePoint, characterSize);
                prevCodePoint = codePoint;
                glyphPos.x += kerning;
                
                int vertexStart = vertices[vertices_index].getVertexCount();
                
                switch(codePoint)
                {
                    case ' ':
                    {
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x + hspace, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x + hspace, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        glyphPos.x += hspace;
                        vertices_linear.push_back({vertices_index, vertexStart, 0, codePoint});
                        continue;
                    }
                    case '\t':
                    {
                        const float char_width = hspace * TAB_WIDTH;
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x + char_width, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x + char_width, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        glyphPos.x += char_width;
                        vertices_linear.push_back({vertices_index, vertexStart, 0, codePoint});
                        continue;
                    }
                    case '\n':
                    {
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        vertices[vertices_index].append({ sf::Vector2f(glyphPos.x, glyphPos.y), sf::Color::Transparent, sf::Vector2f() });
                        glyphPos.x = 0.0f;
                        glyphPos.y += floor(vspace + lineSpacing);
                        vertices_linear.push_back({vertices_index, vertexStart, 0, codePoint});
                        continue;
                    }
                }
                
                const sf::Glyph &glyph = ff->getGlyph(codePoint, characterSize, false);
                
                sf::Vector2f vertexTopLeft(glyphPos.x + glyph.bounds.left, glyphPos.y + glyph.bounds.top);
                sf::Vector2f vertexTopRight(glyphPos.x + glyph.bounds.left + glyph.bounds.width, glyphPos.y + glyph.bounds.top);
                sf::Vector2f vertexBottomLeft(glyphPos.x + glyph.bounds.left, glyphPos.y + glyph.bounds.top + glyph.bounds.height);
                sf::Vector2f vertexBottomRight(glyphPos.x + glyph.bounds.left + glyph.bounds.width, glyphPos.y + glyph.bounds.top + glyph.bounds.height);
                
                sf::Vector2f textureTopLeft(glyph.textureRect.left, glyph.textureRect.top);
                sf::Vector2f textureTopRight(glyph.textureRect.left + glyph.textureRect.width, glyph.textureRect.top);
                sf::Vector2f textureBottomLeft(glyph.textureRect.left, glyph.textureRect.top + glyph.textureRect.height);
                sf::Vector2f textureBottomRight(glyph.textureRect.left + glyph.textureRect.width, glyph.textureRect.top + glyph.textureRect.height);
                
                sf::Color fontColor = (textElement.type == TextElement::Type::TEXT ? color : urlColor);
                
                vertices[vertices_index].append({ vertexTopLeft, fontColor, textureTopLeft });
                vertices[vertices_index].append({ vertexTopRight, fontColor, textureTopRight });
                vertices[vertices_index].append({ vertexBottomRight, fontColor, textureBottomRight });
                vertices[vertices_index].append({ vertexBottomLeft, fontColor, textureBottomLeft });
                
                glyphPos.x += glyph.advance + characterSpacing;
                vertices_linear.push_back({vertices_index, vertexStart, 0, codePoint});
            }
            
            //vertices[vertices_index][vertices[vertices_index].getVertexCount() - 4] = { sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() };
            //vertices[vertices_index][vertices[vertices_index].getVertexCount() - 3] = { sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() };
            //vertices[vertices_index][vertices[vertices_index].getVertexCount() - 2] = { sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() };
            //vertices[vertices_index][vertices[vertices_index].getVertexCount() - 1] = { sf::Vector2f(glyphPos.x, glyphPos.y - vspace), sf::Color::Transparent, sf::Vector2f() };
            
            prevCodePoint = 0;
        }

        const float line_height = floor(vspace + lineSpacing);
        float text_wrap_offset = 0.0f;
        float text_offset_y = 0.0f;
        int last_space_index = -1;
        int num_lines = 1;
        // TODO: Binary search?
        for(int i = 0; i < (int)vertices_linear.size(); ++i) {
            VertexRef &vertex_ref = vertices_linear[i];

            sf::Vertex *vertex = &vertices[vertex_ref.vertices_index][vertex_ref.index];
            vertex[0].position.x -= text_wrap_offset;
            vertex[1].position.x -= text_wrap_offset;
            vertex[2].position.x -= text_wrap_offset;
            vertex[3].position.x -= text_wrap_offset;

            vertex[0].position.y += text_offset_y;
            vertex[1].position.y += text_offset_y;
            vertex[2].position.y += text_offset_y;
            vertex[3].position.y += text_offset_y;
            vertex_ref.line = num_lines - 1;

            switch(vertex_ref.codepoint) {
                case ' ':
                case '\t':
                    last_space_index = i;
                    break;
                case '\n':
                    text_wrap_offset = 0.0f;
                    last_space_index = -1;
                    ++num_lines;
                    break;
                default:
                    break;
            }

            float vertex_right_side = get_text_quad_right_side(vertex_ref);
            if(vertex_right_side > maxWidth) {
                ++num_lines;
                // TODO: Ignore line wrap on space
                if(last_space_index != -1 && last_space_index != i) {
                    float vertex_left_side = get_text_quad_left_side(vertices_linear[last_space_index + 1]);
                    for(int j = last_space_index + 1; j <= i; ++j) {
                        VertexRef &vertex_ref_wrap = vertices_linear[j];
                        sf::Vertex *vertex = &vertices[vertex_ref_wrap.vertices_index][vertex_ref_wrap.index];
                        vertex[0].position.x -= vertex_left_side;
                        vertex[1].position.x -= vertex_left_side;
                        vertex[2].position.x -= vertex_left_side;
                        vertex[3].position.x -= vertex_left_side;

                        vertex[0].position.y += line_height;
                        vertex[1].position.y += line_height;
                        vertex[2].position.y += line_height;
                        vertex[3].position.y += line_height;

                        vertex_ref_wrap.line = num_lines - 1;
                    }
                    last_space_index = -1;
                    text_wrap_offset += vertex_left_side;
                } else {
                    float vertex_left_side = get_text_quad_left_side(vertex_ref);
                    vertex[0].position.x -= vertex_left_side;
                    vertex[1].position.x -= vertex_left_side;
                    vertex[2].position.x -= vertex_left_side;
                    vertex[3].position.x -= vertex_left_side;

                    vertex[0].position.y += line_height;
                    vertex[1].position.y += line_height;
                    vertex[2].position.y += line_height;
                    vertex[3].position.y += line_height;

                    text_wrap_offset += vertex_left_side;
                    vertex_ref.line = num_lines - 1;
                }
                text_offset_y += line_height;
            }
        }

        boundingBox.width = 0.0f;
        for(VertexRef &vertex_ref : vertices_linear) {
            boundingBox.width = std::max(boundingBox.width, get_text_quad_right_side(vertex_ref));
        }
        boundingBox.height = num_lines * line_height;
        dirty = false;

        // TODO: Clear vertices_linear when not in edit mode, but take into consideration switching between edit/not-edit mode
    }

    void Text::updateCaret()
    {
        assert(!dirty && !dirtyText);
        if(vertices_linear.empty()) {
            caretIndex = 0;
            caretPosition = sf::Vector2f(0.0f, floor(font->getLineSpacing(characterSize)));
            caret_offset_x = 0.0f;
            return;
        }

        switch(caretMoveDirection) {
            case CaretMoveDirection::NONE: {
                caret_offset_x = get_caret_offset_by_caret_index(caretIndex);
                break;
            }
            case CaretMoveDirection::UP: {
                caretIndex = getPreviousLineClosestPosition(caretIndex);
                break;
            }
            case CaretMoveDirection::DOWN: {
                caretIndex = getNextLineClosestPosition(caretIndex);
                break;
            }
            case CaretMoveDirection::HOME: {
                caretIndex = getStartOfLine(caretIndex);
                caret_offset_x = get_caret_offset_by_caret_index(caretIndex);
                break;
            }
            case CaretMoveDirection::END: {
                caretIndex = getEndOfLine(caretIndex);
                caret_offset_x = get_caret_offset_by_caret_index(caretIndex);
                break;
            }
            case CaretMoveDirection::LEFT: {
                caretIndex = std::max(0, caretIndex - 1);
                caret_offset_x = get_caret_offset_by_caret_index(caretIndex);
                break;
            }
            case CaretMoveDirection::RIGHT: {
                caretIndex = std::min((int)vertices_linear.size(), caretIndex + 1);
                caret_offset_x = get_caret_offset_by_caret_index(caretIndex);
                break;
            }
        }

        if(caretIndex == (int)vertices_linear.size()) {
            VertexRef &last_vertex = get_vertex_ref_clamp(caretIndex);
            if(last_vertex.codepoint == '\n')
                caretPosition.x = 0.0f;
            else
                caretPosition.x = get_text_quad_right_side(last_vertex);
            caretPosition.y = (1 + get_vertex_line(caretIndex)) * floor(font->getLineSpacing(characterSize) + lineSpacing);
        } else {
            caretPosition.x = get_caret_offset_by_caret_index(caretIndex);
            caretPosition.y = (1 + get_vertex_line(caretIndex)) * floor(font->getLineSpacing(characterSize) + lineSpacing);
        }
    }

    // TODO: This can be optimized by using binary search
    int Text::getStartOfLine(int startIndex) const
    {
        assert(!dirty && !dirtyText);
        int start_line = get_vertex_line(startIndex);
        for(int i = startIndex - 1; i >= 0; --i) {
            if(get_vertex_line(i) != start_line) {
                return i + 1;
            }
        }
        return 0;
    }
    
    // TODO: This can be optimized by using binary search
    int Text::getEndOfLine(int startIndex) const
    {
        assert(!dirty && !dirtyText);
        const int num_vertices = vertices_linear.size();
        int start_line = get_vertex_line(startIndex);
        for(int i = startIndex + 1; i < num_vertices; ++i) {
            if(get_vertex_line(i) != start_line) {
                return i - 1;
            }
        }
        return num_vertices;
    }
    
    // TODO: This can be optimized by using binary search
    int Text::getPreviousLineClosestPosition(int startIndex) const
    {
        assert(!dirty && !dirtyText);
        const int start_line = get_vertex_line(startIndex);
        float closest_char = 999999.9f;
        int closest_index = -1;
        for(int i = getStartOfLine(startIndex) - 1; i >= 0 && get_vertex_line(i) == start_line - 1; --i) {
            const float left_pos = get_text_quad_left_side(vertices_linear[i]);
            const float pos_diff = std::abs(caret_offset_x - left_pos);
            if(pos_diff < closest_char) {
                closest_char = pos_diff;
                closest_index = i;
            }
        }
        if(closest_index != -1)
            return closest_index;
        return startIndex;
    }
    
    // TODO: This can be optimized by using binary search
    int Text::getNextLineClosestPosition(int startIndex) const
    {
        assert(!dirty && !dirtyText);
        const int num_vertices = vertices_linear.size();
        const int start_line = get_vertex_line(startIndex);
        float closest_char = 999999.9f;
        int closest_index = -1;
        for(int i = getEndOfLine(startIndex) + 1; i < num_vertices && get_vertex_line(i) == start_line + 1; ++i) {
            const float left_pos = get_text_quad_left_side(vertices_linear[i]);
            const float pos_diff = std::abs(caret_offset_x - left_pos);
            if(pos_diff < closest_char) {
                closest_char = pos_diff;
                closest_index = i;
            }
        }
        if(closest_index != -1)
            return closest_index;
        return startIndex;
    }

    // TODO: Optimize text editing by only processing the changed parts in updateGeometry.
    // TODO: Split text into lines and add to vertices list so the lines that are cut off are not visible. This is good when using the text and as text input
    // where there are a max number of rows shown at a time.
    void Text::processEvent(const sf::Event &event)
    {
        if(!editable) return;
        
        bool caretAtEnd = caretIndex == (int)vertices_linear.size();
        
        if(event.type == sf::Event::KeyPressed)
        {
            if(event.key.code == sf::Keyboard::Left && caretIndex > 0)
            {
                caretMoveDirection = CaretMoveDirection::LEFT;
                dirtyCaret = true;
            }
            else if(event.key.code == sf::Keyboard::Right && !caretAtEnd)
            {
                caretMoveDirection = CaretMoveDirection::RIGHT;
                dirtyCaret = true;
            }
            else if(event.key.code == sf::Keyboard::BackSpace && caretIndex > 0)
            {
                auto strBefore = str.substring(0, caretIndex - 1);
                auto strAfter = str.substring(caretIndex);
                --caretIndex;
                setString(strBefore + strAfter);
                dirtyCaret = true;
            }
            else if(event.key.code == sf::Keyboard::Delete && !caretAtEnd)
            {
                auto strBefore = str.substring(0, caretIndex);
                auto strAfter = str.substring(caretIndex + 1);
                setString(strBefore + strAfter);
            }
            else if(event.key.code == sf::Keyboard::Up)
            {
                caretMoveDirection = CaretMoveDirection::UP;
            }
            else if(event.key.code == sf::Keyboard::Down)
            {
                caretMoveDirection = CaretMoveDirection::DOWN;
            }
            else if(event.key.code == sf::Keyboard::Home)
            {
                caretMoveDirection = CaretMoveDirection::HOME;
            }
            else if(event.key.code == sf::Keyboard::End)
            {
                caretMoveDirection = CaretMoveDirection::END;
            }
            else if(event.key.code == sf::Keyboard::Enter)
            {
                if(event.key.shift)
                {
                    if(caretAtEnd)
                        str += '\n';
                    else
                    {
                        auto strBefore = str.substring(0, caretIndex);
                        auto strAfter = str.substring(caretIndex);
                        str = strBefore + '\n' + strAfter;
                    }
                    
                    ++caretIndex;
                    dirty = true;
                    dirtyText = true;
                    dirtyCaret = true;
                }
            }
        }
        else if(event.type == sf::Event::TextEntered)
        {
            if(event.text.unicode == 8 || event.text.unicode == 127) // backspace, del
                return;
            
            sf::String stringToAdd;
            if(event.text.unicode == 22) // ctrl+v
            {
                stringToAdd = sf::Clipboard::getString();
            }
            else if(event.text.unicode >= 32 || event.text.unicode == 9) // 9 == tab
                stringToAdd = event.text.unicode;
            else
                return;
            
            if(caretAtEnd)
                str += stringToAdd;
            else
            {
                auto strBefore = str.substring(0, caretIndex);
                auto strAfter = str.substring(caretIndex);
                str = strBefore + stringToAdd + strAfter;
            }
            
            caretIndex += stringToAdd.getSize();
            dirty = true;
            dirtyText = true;
            dirtyCaret = true;
        }
    }

    bool Text::draw(sf::RenderTarget &target)
    {
        updateGeometry();

        if(editable && (dirtyCaret || caretMoveDirection != CaretMoveDirection::NONE)) {
            updateCaret();
            dirtyCaret = false;
            caretMoveDirection = CaretMoveDirection::NONE;
        }
        
        sf::Vector2f pos = position;

        const float vspace = font->getLineSpacing(characterSize);
        pos.y += floor(vspace); // Origin is at bottom left, we want it to be at top left
        
        const sf::Font *fonts[] = { font, cjk_font };
        for(size_t i = 0; i < 2; ++i) {
            sf::RenderStates states;
            states.transform.translate(pos);
            states.texture = &fonts[i]->getTexture(characterSize);
            target.draw(vertices[i], states);
        }
        
        if(!editable) return true;
        pos.y -= floor(vspace * 2.0f);

        const float caret_margin = 2.0f;

        sf::RectangleShape caretRect(sf::Vector2f(2.0f, floor(vspace - caret_margin * 2.0f)));
        caretRect.setPosition(floor(pos.x + caretPosition.x), floor(pos.y + caretPosition.y + caret_margin + 4.0f));
        target.draw(caretRect);
        return true;
    }
}