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#include "../../plugins/FileManager.hpp"
#include "../../include/ImageUtils.hpp"
#include <filesystem>
namespace QuickMedia {
FileManager::FileManager() : Plugin("file-manager"), current_dir("/") {
}
// Returns empty string if no extension
static const char* get_ext(const std::filesystem::path &path) {
const char *path_c = path.c_str();
int len = strlen(path_c);
for(int i = len - 1; i >= 0; --i) {
if(path_c[i] == '.')
return path_c + i;
}
return "";
}
static std::filesystem::file_time_type file_get_filetime_or(const std::filesystem::directory_entry &path, std::filesystem::file_time_type default_value) {
try {
return path.last_write_time();
} catch(const std::filesystem::filesystem_error &err) {
return default_value;
}
}
PluginResult FileManager::get_files_in_directory(BodyItems &result_items) {
std::vector<std::filesystem::directory_entry> paths;
try {
for(auto &p : std::filesystem::directory_iterator(current_dir)) {
paths.push_back(p);
}
} catch(const std::filesystem::filesystem_error &err) {
fprintf(stderr, "Failed to list files in directory %s, error: %s\n", current_dir.c_str(), err.what());
return PluginResult::ERR;
}
std::sort(paths.begin(), paths.end(), [](const std::filesystem::directory_entry &path1, std::filesystem::directory_entry &path2) {
return file_get_filetime_or(path1, std::filesystem::file_time_type::min()) > file_get_filetime_or(path2, std::filesystem::file_time_type::min());
});
for(auto &p : paths) {
auto body_item = std::make_unique<BodyItem>(p.path().filename().string());
// TODO: Check file magic number instead of extension?
if(p.is_regular_file() && is_image_ext(get_ext(p.path()))) {
body_item->thumbnail_is_local = true;
body_item->thumbnail_url = p.path().string();
}
result_items.push_back(std::move(body_item));
}
return PluginResult::OK;
}
bool FileManager::set_current_directory(const std::string &path) {
if(!std::filesystem::is_directory(path))
return false;
current_dir = path;
return true;
}
bool FileManager::set_child_directory(const std::string &filename) {
std::filesystem::path new_path = current_dir / filename;
if(std::filesystem::is_directory(new_path)) {
current_dir = std::move(new_path);
return true;
}
return false;
}
const std::filesystem::path& FileManager::get_current_dir() const {
return current_dir;
}
}
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