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author | dec05eba <dec05eba@protonmail.com> | 2020-02-29 00:36:43 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | c3453fedbd270afe8d9dfc7f288ea7205f029b86 (patch) | |
tree | 57158583f023a50a21cc86811889d3ee3cf07fe4 /README.md | |
parent | 9ab59b76c0ece5e261c0152af3f830f48532e103 (diff) |
Begin on physics
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 11 |
1 files changed, 6 insertions, 5 deletions
@@ -1,9 +1,10 @@ ## Prerequisite -glfw3 -glew -glm -sibs (https://github.com/DEC05EBA/sibs) +`glfw3`, `glew`, `glm`, [sibs](https://github.com/DEC05EBA/sibs) and a C++14 compiler. # TODO * Make use shader a no-op if already in use. -* Render vertices using glDrawElements instead of glDrawArrays.
\ No newline at end of file +* Render vertices using glDrawElements instead of glDrawArrays. +* Use opencl with bullet instead of using cpu. +* Remove obj loader and create an external program that uses assimp to convert different models to an amalgine specific binary file format. +This will allow amalgine to easily load models and animations with minimal code, no matter what the original format is. +This will make amalgine simpler, more efficient and use less memory.
\ No newline at end of file |