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## Prerequisite
-glfw3
-glew
-glm
-sibs (https://github.com/DEC05EBA/sibs)
+`glfw3`, `glew`, `glm`, [sibs](https://github.com/DEC05EBA/sibs) and a C++14 compiler.
# TODO
* Make use shader a no-op if already in use.
-* Render vertices using glDrawElements instead of glDrawArrays. \ No newline at end of file
+* Render vertices using glDrawElements instead of glDrawArrays.
+* Use opencl with bullet instead of using cpu.
+* Remove obj loader and create an external program that uses assimp to convert different models to an amalgine specific binary file format.
+This will allow amalgine to easily load models and animations with minimal code, no matter what the original format is.
+This will make amalgine simpler, more efficient and use less memory. \ No newline at end of file