diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-26 17:29:28 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch) | |
tree | 5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/CompiledShader.hpp | |
parent | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff) |
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/CompiledShader.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/CompiledShader.hpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/include/RenderBackend/OpenGL/CompiledShader.hpp b/include/RenderBackend/OpenGL/CompiledShader.hpp index 67e6418..8d2ee84 100644 --- a/include/RenderBackend/OpenGL/CompiledShader.hpp +++ b/include/RenderBackend/OpenGL/CompiledShader.hpp @@ -1,6 +1,8 @@ #pragma once #include "../../types.hpp" +#include <unordered_map> +#include <string> namespace amalgine { @@ -22,9 +24,14 @@ namespace amalgine public: ~CompiledPixelShader(); u32 getShaderId() const; + const auto& getPixelAttributes() const + { + return pixelAttributes; + } private: - CompiledPixelShader(u32 _shaderId); + CompiledPixelShader(u32 _shaderId, std::unordered_map<std::string, i32> &&_pixelAttributes); private: u32 shaderId; + std::unordered_map<std::string, i32> pixelAttributes; }; } |