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authordec05eba <dec05eba@protonmail.com>2017-12-26 17:29:28 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch)
tree5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/DeviceFrame.hpp
parentb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff)
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/DeviceFrame.hpp')
-rw-r--r--include/RenderBackend/OpenGL/DeviceFrame.hpp24
1 files changed, 24 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/DeviceFrame.hpp b/include/RenderBackend/OpenGL/DeviceFrame.hpp
new file mode 100644
index 0000000..12e578a
--- /dev/null
+++ b/include/RenderBackend/OpenGL/DeviceFrame.hpp
@@ -0,0 +1,24 @@
+#pragma once
+
+#include "../../types.hpp"
+#include "../../utils.hpp"
+#include <vector>
+
+namespace amalgine
+{
+ class DeviceMemory;
+
+ class DeviceFrame
+ {
+ DISABLE_COPY(DeviceFrame)
+ public:
+ DeviceFrame();
+ ~DeviceFrame();
+
+ DeviceMemory* alloc();
+ void draw();
+ private:
+ u32 vertexArrayObjectId;
+ std::vector<DeviceMemory*> buffers;
+ };
+}