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author | dec05eba <dec05eba@protonmail.com> | 2017-12-26 17:29:28 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch) | |
tree | 5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/ShaderVec.hpp | |
parent | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff) |
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/ShaderVec.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/ShaderVec.hpp | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/ShaderVec.hpp b/include/RenderBackend/OpenGL/ShaderVec.hpp index 10e628c..a5163ba 100644 --- a/include/RenderBackend/OpenGL/ShaderVec.hpp +++ b/include/RenderBackend/OpenGL/ShaderVec.hpp @@ -1,6 +1,7 @@ #pragma once #include "../../types.hpp" +#include "../../RenderBackend/OpenGL/DeviceMemory.hpp" #include <string> namespace amalgine @@ -8,11 +9,20 @@ namespace amalgine class VertexShader; class PixelShader; + enum class AttributeType + { + NONE, + VEC2 + }; + + AttributeType getAttributeTypeByName(const char *attributeName); + class ShaderInputVec2 { friend class VertexShader; public: const std::string& getName() const; + void setData(const DeviceMemory &data); private: ShaderInputVec2(VertexShader *_vertexShader, i32 _attributeIndex) : vertexShader(_vertexShader), |