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authordec05eba <dec05eba@protonmail.com>2017-12-26 17:29:28 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch)
tree5958b66f16d217e31215d2f6ec56bb341ec06a76 /include/RenderBackend/OpenGL/ShaderVec.hpp
parentb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff)
Add device memory, device frame. Rendering works
Diffstat (limited to 'include/RenderBackend/OpenGL/ShaderVec.hpp')
-rw-r--r--include/RenderBackend/OpenGL/ShaderVec.hpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/ShaderVec.hpp b/include/RenderBackend/OpenGL/ShaderVec.hpp
index 10e628c..a5163ba 100644
--- a/include/RenderBackend/OpenGL/ShaderVec.hpp
+++ b/include/RenderBackend/OpenGL/ShaderVec.hpp
@@ -1,6 +1,7 @@
#pragma once
#include "../../types.hpp"
+#include "../../RenderBackend/OpenGL/DeviceMemory.hpp"
#include <string>
namespace amalgine
@@ -8,11 +9,20 @@ namespace amalgine
class VertexShader;
class PixelShader;
+ enum class AttributeType
+ {
+ NONE,
+ VEC2
+ };
+
+ AttributeType getAttributeTypeByName(const char *attributeName);
+
class ShaderInputVec2
{
friend class VertexShader;
public:
const std::string& getName() const;
+ void setData(const DeviceMemory &data);
private:
ShaderInputVec2(VertexShader *_vertexShader, i32 _attributeIndex) :
vertexShader(_vertexShader),