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authordec05eba <dec05eba@protonmail.com>2020-02-14 10:43:26 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:22:09 +0100
commit83c78e2b5cc9b0cb737ec3785722ae280bd29b65 (patch)
tree8c1f522bc19d4adc7df849fe09f8afc9513f9d65 /include/RenderBackend/OpenGL/Uniform.hpp
parent23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (diff)
Use shader from file..
Diffstat (limited to 'include/RenderBackend/OpenGL/Uniform.hpp')
-rw-r--r--include/RenderBackend/OpenGL/Uniform.hpp29
1 files changed, 29 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/Uniform.hpp b/include/RenderBackend/OpenGL/Uniform.hpp
new file mode 100644
index 0000000..288c9b8
--- /dev/null
+++ b/include/RenderBackend/OpenGL/Uniform.hpp
@@ -0,0 +1,29 @@
+#pragma once
+
+#include "../../Result.hpp"
+#include "../../types.hpp"
+#include "../../utils.hpp"
+#include "../../Vec.hpp"
+
+#include <glm/gtc/type_ptr.hpp>
+
+namespace amalgine {
+ class Uniform {
+ DISABLE_COPY(Uniform)
+ friend class ShaderProgram;
+ friend class Result<Uniform>;
+ public:
+ Uniform(Uniform&&) = default;
+ ~Uniform();
+
+ void set(const vec3f &value);
+ void set(const glm::mat4 &value);
+ private:
+ Uniform(){}
+ Uniform(i32 uniform_id, u32 shader_program_id);
+ void use();
+ private:
+ i32 uniform_id;
+ u32 program_id;
+ };
+}