diff options
author | dec05eba <dec05eba@protonmail.com> | 2020-02-14 10:43:26 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:09 +0100 |
commit | 83c78e2b5cc9b0cb737ec3785722ae280bd29b65 (patch) | |
tree | 8c1f522bc19d4adc7df849fe09f8afc9513f9d65 /include/RenderBackend/OpenGL/Uniform.hpp | |
parent | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (diff) |
Use shader from file..
Diffstat (limited to 'include/RenderBackend/OpenGL/Uniform.hpp')
-rw-r--r-- | include/RenderBackend/OpenGL/Uniform.hpp | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/include/RenderBackend/OpenGL/Uniform.hpp b/include/RenderBackend/OpenGL/Uniform.hpp new file mode 100644 index 0000000..288c9b8 --- /dev/null +++ b/include/RenderBackend/OpenGL/Uniform.hpp @@ -0,0 +1,29 @@ +#pragma once + +#include "../../Result.hpp" +#include "../../types.hpp" +#include "../../utils.hpp" +#include "../../Vec.hpp" + +#include <glm/gtc/type_ptr.hpp> + +namespace amalgine { + class Uniform { + DISABLE_COPY(Uniform) + friend class ShaderProgram; + friend class Result<Uniform>; + public: + Uniform(Uniform&&) = default; + ~Uniform(); + + void set(const vec3f &value); + void set(const glm::mat4 &value); + private: + Uniform(){} + Uniform(i32 uniform_id, u32 shader_program_id); + void use(); + private: + i32 uniform_id; + u32 program_id; + }; +} |