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author | dec05eba <dec05eba@protonmail.com> | 2020-02-22 08:55:48 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:22:10 +0100 |
commit | 9ab59b76c0ece5e261c0152af3f830f48532e103 (patch) | |
tree | ae66d456fa58d4f98ea74759bcc2bb9e2f50efae /include/RenderBackend/OpenGL | |
parent | f2f8ccc1c24ab372ffe5e932780eeb1c49a4d277 (diff) |
Fix rendering of character
Diffstat (limited to 'include/RenderBackend/OpenGL')
-rw-r--r-- | include/RenderBackend/OpenGL/ShaderFrame.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/include/RenderBackend/OpenGL/ShaderFrame.hpp b/include/RenderBackend/OpenGL/ShaderFrame.hpp index da0918e..01cec92 100644 --- a/include/RenderBackend/OpenGL/ShaderFrame.hpp +++ b/include/RenderBackend/OpenGL/ShaderFrame.hpp @@ -16,8 +16,8 @@ namespace amalgine { friend class ShaderProgram; public: ~ShaderFrame(); - ShaderFrame(ShaderFrame &&other) = default; - ShaderFrame& operator=(ShaderFrame &&other) = default; + ShaderFrame(ShaderFrame &&other); + ShaderFrame& operator=(ShaderFrame &&other); DeviceMemory* get_input_by_name(const char *name); Result<Uniform> get_uniform_by_name(const char *name); |