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authordec05eba <dec05eba@protonmail.com>2020-02-19 22:14:12 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:22:10 +0100
commit8d9b24b1b84107c90a77d94c86a810cc068fe073 (patch)
tree5f06bd2f1690080b9f18727ec832bcb65770b4ff /shaders/fragment.frag
parent92a30e08849f45fa6f5efb1dd8897a4a69c063a6 (diff)
Fix rendering of texture with multiple frames
Diffstat (limited to 'shaders/fragment.frag')
-rw-r--r--shaders/fragment.frag1
1 files changed, 1 insertions, 0 deletions
diff --git a/shaders/fragment.frag b/shaders/fragment.frag
index b078a58..ee6106d 100644
--- a/shaders/fragment.frag
+++ b/shaders/fragment.frag
@@ -8,4 +8,5 @@ uniform sampler2D tex;
void main() {
out_color = texture(tex, texcoord_frag);
+ //out_color = vec4(1.0, 0.0, 0.0, 1.0);
} \ No newline at end of file