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authordec05eba <dec05eba@protonmail.com>2019-11-04 00:50:45 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commit23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch)
tree83db7b81936621b6a2435e9b5db0de18496cd12f /shaders
parentfbd2e5d9a802db4fb5e056705ec599ac423e09be (diff)
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'shaders')
-rw-r--r--shaders/fragment.frag8
-rw-r--r--shaders/vertex.vert7
2 files changed, 15 insertions, 0 deletions
diff --git a/shaders/fragment.frag b/shaders/fragment.frag
new file mode 100644
index 0000000..ea1ca7d
--- /dev/null
+++ b/shaders/fragment.frag
@@ -0,0 +1,8 @@
+#version 330 core
+
+uniform vec3 triangle_color;
+out vec4 out_color;
+
+void main() {
+ out_color = vec4(triangle_color, 1.0);
+} \ No newline at end of file
diff --git a/shaders/vertex.vert b/shaders/vertex.vert
new file mode 100644
index 0000000..d1cc433
--- /dev/null
+++ b/shaders/vertex.vert
@@ -0,0 +1,7 @@
+#version 330 core
+
+in vec2 position;
+
+void main() {
+ gl_Position = vec4(position, 0.0, 1.0);
+} \ No newline at end of file