aboutsummaryrefslogtreecommitdiff
path: root/src/RenderBackend/OpenGL/CommonShader.cpp
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2019-11-04 00:50:45 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commit23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch)
tree83db7b81936621b6a2435e9b5db0de18496cd12f /src/RenderBackend/OpenGL/CommonShader.cpp
parentfbd2e5d9a802db4fb5e056705ec599ac423e09be (diff)
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'src/RenderBackend/OpenGL/CommonShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/CommonShader.cpp20
1 files changed, 0 insertions, 20 deletions
diff --git a/src/RenderBackend/OpenGL/CommonShader.cpp b/src/RenderBackend/OpenGL/CommonShader.cpp
deleted file mode 100644
index ea88f62..0000000
--- a/src/RenderBackend/OpenGL/CommonShader.cpp
+++ /dev/null
@@ -1,20 +0,0 @@
-#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp"
-#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
-
-using namespace std;
-
-namespace amalgine
-{
- string getShaderCompileLog(u32 shaderId)
- {
- string result;
- GLint shaderLogLength;
- glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &shaderLogLength);
- if(shaderLogLength > 0)
- {
- result.resize(shaderLogLength);
- glGetShaderInfoLog(shaderId, shaderLogLength, NULL, &result[0]);
- }
- return result;
- }
-}