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author | dec05eba <dec05eba@protonmail.com> | 2019-11-04 00:50:45 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | 23a37b2cdd8ffde8bb85a4159888bf3a7ec35966 (patch) | |
tree | 83db7b81936621b6a2435e9b5db0de18496cd12f /src/RenderBackend/OpenGL/CommonShader.cpp | |
parent | fbd2e5d9a802db4fb5e056705ec599ac423e09be (diff) |
Use external shaders instead of generating shader code from c++ code...
Diffstat (limited to 'src/RenderBackend/OpenGL/CommonShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/CommonShader.cpp | 20 |
1 files changed, 0 insertions, 20 deletions
diff --git a/src/RenderBackend/OpenGL/CommonShader.cpp b/src/RenderBackend/OpenGL/CommonShader.cpp deleted file mode 100644 index ea88f62..0000000 --- a/src/RenderBackend/OpenGL/CommonShader.cpp +++ /dev/null @@ -1,20 +0,0 @@ -#include "../../../include/RenderBackend/OpenGL/CommonShader.hpp" -#include "../../../include/RenderBackend/OpenGL/opengl.hpp" - -using namespace std; - -namespace amalgine -{ - string getShaderCompileLog(u32 shaderId) - { - string result; - GLint shaderLogLength; - glGetShaderiv(shaderId, GL_INFO_LOG_LENGTH, &shaderLogLength); - if(shaderLogLength > 0) - { - result.resize(shaderLogLength); - glGetShaderInfoLog(shaderId, shaderLogLength, NULL, &result[0]); - } - return result; - } -} |