diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-22 17:34:55 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (patch) | |
tree | 3ccfb3f7776730520ed28679652c8dec5c4c126d /src/RenderBackend/OpenGL/CompiledShader.cpp | |
parent | bfd21732b35a3856b1f72c826816c2857710fcb3 (diff) |
Fix vertex and pixel shader
Remove pixel shader code from shader program
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/CompiledShader.cpp | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp new file mode 100644 index 0000000..6707b7a --- /dev/null +++ b/src/RenderBackend/OpenGL/CompiledShader.cpp @@ -0,0 +1,37 @@ +#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp" +#include "../../../include/RenderBackend/OpenGL/opengl.hpp" + +namespace amalgine +{ + CompiledVertexShader::CompiledVertexShader(u32 _shaderId) : + shaderId(_shaderId) + { + + } + + CompiledVertexShader::~CompiledVertexShader() + { + glDeleteShader(shaderId); + } + + u32 CompiledVertexShader::getShaderId() const + { + return shaderId; + } + + CompiledPixelShader::CompiledPixelShader(u32 _shaderId) : + shaderId(_shaderId) + { + + } + + CompiledPixelShader::~CompiledPixelShader() + { + glDeleteShader(shaderId); + } + + u32 CompiledPixelShader::getShaderId() const + { + return shaderId; + } +} |