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authordec05eba <dec05eba@protonmail.com>2017-12-22 17:34:55 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (patch)
tree3ccfb3f7776730520ed28679652c8dec5c4c126d /src/RenderBackend/OpenGL/CompiledShader.cpp
parentbfd21732b35a3856b1f72c826816c2857710fcb3 (diff)
Fix vertex and pixel shader
Remove pixel shader code from shader program
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/CompiledShader.cpp37
1 files changed, 37 insertions, 0 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp
new file mode 100644
index 0000000..6707b7a
--- /dev/null
+++ b/src/RenderBackend/OpenGL/CompiledShader.cpp
@@ -0,0 +1,37 @@
+#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp"
+#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
+
+namespace amalgine
+{
+ CompiledVertexShader::CompiledVertexShader(u32 _shaderId) :
+ shaderId(_shaderId)
+ {
+
+ }
+
+ CompiledVertexShader::~CompiledVertexShader()
+ {
+ glDeleteShader(shaderId);
+ }
+
+ u32 CompiledVertexShader::getShaderId() const
+ {
+ return shaderId;
+ }
+
+ CompiledPixelShader::CompiledPixelShader(u32 _shaderId) :
+ shaderId(_shaderId)
+ {
+
+ }
+
+ CompiledPixelShader::~CompiledPixelShader()
+ {
+ glDeleteShader(shaderId);
+ }
+
+ u32 CompiledPixelShader::getShaderId() const
+ {
+ return shaderId;
+ }
+}