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authordec05eba <dec05eba@protonmail.com>2017-12-26 17:29:28 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch)
tree5958b66f16d217e31215d2f6ec56bb341ec06a76 /src/RenderBackend/OpenGL/CompiledShader.cpp
parentb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff)
Add device memory, device frame. Rendering works
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r--src/RenderBackend/OpenGL/CompiledShader.cpp7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp
index 6707b7a..f4a1fec 100644
--- a/src/RenderBackend/OpenGL/CompiledShader.cpp
+++ b/src/RenderBackend/OpenGL/CompiledShader.cpp
@@ -1,6 +1,8 @@
#include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp"
#include "../../../include/RenderBackend/OpenGL/opengl.hpp"
+using namespace std;
+
namespace amalgine
{
CompiledVertexShader::CompiledVertexShader(u32 _shaderId) :
@@ -19,8 +21,9 @@ namespace amalgine
return shaderId;
}
- CompiledPixelShader::CompiledPixelShader(u32 _shaderId) :
- shaderId(_shaderId)
+ CompiledPixelShader::CompiledPixelShader(u32 _shaderId, unordered_map<string, i32> &&_pixelAttributes) :
+ shaderId(_shaderId),
+ pixelAttributes(_pixelAttributes)
{
}