diff options
author | dec05eba <dec05eba@protonmail.com> | 2017-12-26 17:29:28 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2021-11-18 15:21:48 +0100 |
commit | ffe9dac56488ebfc9f5c37c4e400f4f5469a8a46 (patch) | |
tree | 5958b66f16d217e31215d2f6ec56bb341ec06a76 /src/RenderBackend/OpenGL/CompiledShader.cpp | |
parent | b5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (diff) |
Add device memory, device frame. Rendering works
Diffstat (limited to 'src/RenderBackend/OpenGL/CompiledShader.cpp')
-rw-r--r-- | src/RenderBackend/OpenGL/CompiledShader.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/src/RenderBackend/OpenGL/CompiledShader.cpp b/src/RenderBackend/OpenGL/CompiledShader.cpp index 6707b7a..f4a1fec 100644 --- a/src/RenderBackend/OpenGL/CompiledShader.cpp +++ b/src/RenderBackend/OpenGL/CompiledShader.cpp @@ -1,6 +1,8 @@ #include "../../../include/RenderBackend/OpenGL/CompiledShader.hpp" #include "../../../include/RenderBackend/OpenGL/opengl.hpp" +using namespace std; + namespace amalgine { CompiledVertexShader::CompiledVertexShader(u32 _shaderId) : @@ -19,8 +21,9 @@ namespace amalgine return shaderId; } - CompiledPixelShader::CompiledPixelShader(u32 _shaderId) : - shaderId(_shaderId) + CompiledPixelShader::CompiledPixelShader(u32 _shaderId, unordered_map<string, i32> &&_pixelAttributes) : + shaderId(_shaderId), + pixelAttributes(_pixelAttributes) { } |