aboutsummaryrefslogtreecommitdiff
path: root/src/RenderBackend/OpenGL/ShaderVec.cpp
diff options
context:
space:
mode:
authordec05eba <dec05eba@protonmail.com>2017-12-22 17:34:55 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-18 15:21:48 +0100
commitb5f06b6c4cd07f3073897af32626b9b21a4d2ef8 (patch)
tree3ccfb3f7776730520ed28679652c8dec5c4c126d /src/RenderBackend/OpenGL/ShaderVec.cpp
parentbfd21732b35a3856b1f72c826816c2857710fcb3 (diff)
Fix vertex and pixel shader
Remove pixel shader code from shader program
Diffstat (limited to 'src/RenderBackend/OpenGL/ShaderVec.cpp')
-rw-r--r--src/RenderBackend/OpenGL/ShaderVec.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderVec.cpp b/src/RenderBackend/OpenGL/ShaderVec.cpp
index 0dfb4c6..6411650 100644
--- a/src/RenderBackend/OpenGL/ShaderVec.cpp
+++ b/src/RenderBackend/OpenGL/ShaderVec.cpp
@@ -1,11 +1,12 @@
#include "../../../include/RenderBackend/OpenGL/ShaderVec.hpp"
#include "../../../include/RenderBackend/OpenGL/VertexShader.hpp"
#include "../../../include/RenderBackend/OpenGL/PixelShader.hpp"
+#include "../../../include/RenderBackend/OpenGL/ShaderProgram.hpp"
using namespace std;
namespace amalgine
-{
+{
const string& ShaderInputVec2::getName() const
{
return vertexShader->getInputAttributeName(attributeIndex);