diff options
Diffstat (limited to 'src/RenderBackend')
-rw-r--r-- | src/RenderBackend/OpenGL/ShaderProgram.cpp | 2 | ||||
-rw-r--r-- | src/RenderBackend/OpenGL/Texture2D.cpp | 4 |
2 files changed, 3 insertions, 3 deletions
diff --git a/src/RenderBackend/OpenGL/ShaderProgram.cpp b/src/RenderBackend/OpenGL/ShaderProgram.cpp index 14b15aa..7990a82 100644 --- a/src/RenderBackend/OpenGL/ShaderProgram.cpp +++ b/src/RenderBackend/OpenGL/ShaderProgram.cpp @@ -12,7 +12,7 @@ namespace amalgine { ShaderProgram::~ShaderProgram() { - GLint numAttachedShaders; + GLint numAttachedShaders = 0; glGetProgramiv(program_id, GL_ATTACHED_SHADERS, &numAttachedShaders); GLuint *attachedShaders = new GLuint[numAttachedShaders]; diff --git a/src/RenderBackend/OpenGL/Texture2D.cpp b/src/RenderBackend/OpenGL/Texture2D.cpp index a561f6e..dcb9cef 100644 --- a/src/RenderBackend/OpenGL/Texture2D.cpp +++ b/src/RenderBackend/OpenGL/Texture2D.cpp @@ -7,10 +7,10 @@ namespace amalgine { struct TextureIdAllocator { TextureIdAllocator(){ - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_units); if(max_texture_units < 1) max_texture_units = 1; - printf("max texture units: %d\n", max_texture_units); + fprintf(stderr, "max texture units: %d\n", max_texture_units); } u32 get_free_texture_id() { |