diff options
-rw-r--r-- | include/RenderBackend/OpenGL/DeviceFrame.hpp | 1 | ||||
-rw-r--r-- | include/RenderBackend/OpenGL/DeviceMemory.hpp | 2 | ||||
-rw-r--r-- | src/RenderBackend/OpenGL/ShaderProgram.cpp | 2 | ||||
-rw-r--r-- | src/RenderBackend/OpenGL/Texture2D.cpp | 4 | ||||
-rw-r--r-- | src/main.cpp | 5 |
5 files changed, 6 insertions, 8 deletions
diff --git a/include/RenderBackend/OpenGL/DeviceFrame.hpp b/include/RenderBackend/OpenGL/DeviceFrame.hpp index f10af4c..3fa7fe7 100644 --- a/include/RenderBackend/OpenGL/DeviceFrame.hpp +++ b/include/RenderBackend/OpenGL/DeviceFrame.hpp @@ -16,6 +16,7 @@ namespace amalgine DeviceFrame(); ~DeviceFrame(); + // The returned pointers cleaned when the frame is cleaned. Do not deallocate the returned pointer! DeviceMemory* alloc(); void draw(ShaderProgram *shader); private: diff --git a/include/RenderBackend/OpenGL/DeviceMemory.hpp b/include/RenderBackend/OpenGL/DeviceMemory.hpp index 3e0fede..5f593fc 100644 --- a/include/RenderBackend/OpenGL/DeviceMemory.hpp +++ b/include/RenderBackend/OpenGL/DeviceMemory.hpp @@ -35,7 +35,6 @@ namespace amalgine { TRIANGLE }; - ~DeviceMemory(); //void copy(const DataView<f32> &data, StorageType storageType, PrimitiveType primitiveType = PrimitiveType::TRIANGLE); void copy(const DataView<vec2f> &texture_coords, StorageType storageType); void copy(const DataView<Triangle2D> &triangles, StorageType storageType); @@ -45,6 +44,7 @@ namespace amalgine { DeviceMemoryType get_type() const { return type; } private: DeviceMemory(); + ~DeviceMemory(); void use() const; private: u32 vertexBufferObjectId; diff --git a/src/RenderBackend/OpenGL/ShaderProgram.cpp b/src/RenderBackend/OpenGL/ShaderProgram.cpp index 14b15aa..7990a82 100644 --- a/src/RenderBackend/OpenGL/ShaderProgram.cpp +++ b/src/RenderBackend/OpenGL/ShaderProgram.cpp @@ -12,7 +12,7 @@ namespace amalgine { ShaderProgram::~ShaderProgram() { - GLint numAttachedShaders; + GLint numAttachedShaders = 0; glGetProgramiv(program_id, GL_ATTACHED_SHADERS, &numAttachedShaders); GLuint *attachedShaders = new GLuint[numAttachedShaders]; diff --git a/src/RenderBackend/OpenGL/Texture2D.cpp b/src/RenderBackend/OpenGL/Texture2D.cpp index a561f6e..dcb9cef 100644 --- a/src/RenderBackend/OpenGL/Texture2D.cpp +++ b/src/RenderBackend/OpenGL/Texture2D.cpp @@ -7,10 +7,10 @@ namespace amalgine { struct TextureIdAllocator { TextureIdAllocator(){ - glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &max_texture_units); + glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &max_texture_units); if(max_texture_units < 1) max_texture_units = 1; - printf("max texture units: %d\n", max_texture_units); + fprintf(stderr, "max texture units: %d\n", max_texture_units); } u32 get_free_texture_id() { diff --git a/src/main.cpp b/src/main.cpp index 5845332..22bfe1c 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -180,11 +180,8 @@ int main() glfwSwapBuffers(window); } - delete model_gpu_texture; delete image; - delete gpuModel; - delete gpuSand; - glfwTerminate(); + //glfwTerminate(); return 0; } |