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authorTulir Asokan <tulir@maunium.net>2019-01-11 23:28:47 +0200
committerTulir Asokan <tulir@maunium.net>2019-01-11 23:28:47 +0200
commit331597b9f8a7942cbcb233a328301e4d5bf94fb0 (patch)
tree5ec624585ebf66c63549a098acb6f7421f1193a7 /vendor/gopkg.in/russross/blackfriday.v2/node.go
parent2fc3378b717f40f37f3a188b68407887242d9c06 (diff)
Switch to Go modules and make other changes
Diffstat (limited to 'vendor/gopkg.in/russross/blackfriday.v2/node.go')
-rw-r--r--vendor/gopkg.in/russross/blackfriday.v2/node.go354
1 files changed, 0 insertions, 354 deletions
diff --git a/vendor/gopkg.in/russross/blackfriday.v2/node.go b/vendor/gopkg.in/russross/blackfriday.v2/node.go
deleted file mode 100644
index 51b9e8c..0000000
--- a/vendor/gopkg.in/russross/blackfriday.v2/node.go
+++ /dev/null
@@ -1,354 +0,0 @@
-package blackfriday
-
-import (
- "bytes"
- "fmt"
-)
-
-// NodeType specifies a type of a single node of a syntax tree. Usually one
-// node (and its type) corresponds to a single markdown feature, e.g. emphasis
-// or code block.
-type NodeType int
-
-// Constants for identifying different types of nodes. See NodeType.
-const (
- Document NodeType = iota
- BlockQuote
- List
- Item
- Paragraph
- Heading
- HorizontalRule
- Emph
- Strong
- Del
- Link
- Image
- Text
- HTMLBlock
- CodeBlock
- Softbreak
- Hardbreak
- Code
- HTMLSpan
- Table
- TableCell
- TableHead
- TableBody
- TableRow
-)
-
-var nodeTypeNames = []string{
- Document: "Document",
- BlockQuote: "BlockQuote",
- List: "List",
- Item: "Item",
- Paragraph: "Paragraph",
- Heading: "Heading",
- HorizontalRule: "HorizontalRule",
- Emph: "Emph",
- Strong: "Strong",
- Del: "Del",
- Link: "Link",
- Image: "Image",
- Text: "Text",
- HTMLBlock: "HTMLBlock",
- CodeBlock: "CodeBlock",
- Softbreak: "Softbreak",
- Hardbreak: "Hardbreak",
- Code: "Code",
- HTMLSpan: "HTMLSpan",
- Table: "Table",
- TableCell: "TableCell",
- TableHead: "TableHead",
- TableBody: "TableBody",
- TableRow: "TableRow",
-}
-
-func (t NodeType) String() string {
- return nodeTypeNames[t]
-}
-
-// ListData contains fields relevant to a List and Item node type.
-type ListData struct {
- ListFlags ListType
- Tight bool // Skip <p>s around list item data if true
- BulletChar byte // '*', '+' or '-' in bullet lists
- Delimiter byte // '.' or ')' after the number in ordered lists
- RefLink []byte // If not nil, turns this list item into a footnote item and triggers different rendering
- IsFootnotesList bool // This is a list of footnotes
-}
-
-// LinkData contains fields relevant to a Link node type.
-type LinkData struct {
- Destination []byte // Destination is what goes into a href
- Title []byte // Title is the tooltip thing that goes in a title attribute
- NoteID int // NoteID contains a serial number of a footnote, zero if it's not a footnote
- Footnote *Node // If it's a footnote, this is a direct link to the footnote Node. Otherwise nil.
-}
-
-// CodeBlockData contains fields relevant to a CodeBlock node type.
-type CodeBlockData struct {
- IsFenced bool // Specifies whether it's a fenced code block or an indented one
- Info []byte // This holds the info string
- FenceChar byte
- FenceLength int
- FenceOffset int
-}
-
-// TableCellData contains fields relevant to a TableCell node type.
-type TableCellData struct {
- IsHeader bool // This tells if it's under the header row
- Align CellAlignFlags // This holds the value for align attribute
-}
-
-// HeadingData contains fields relevant to a Heading node type.
-type HeadingData struct {
- Level int // This holds the heading level number
- HeadingID string // This might hold heading ID, if present
- IsTitleblock bool // Specifies whether it's a title block
-}
-
-// Node is a single element in the abstract syntax tree of the parsed document.
-// It holds connections to the structurally neighboring nodes and, for certain
-// types of nodes, additional information that might be needed when rendering.
-type Node struct {
- Type NodeType // Determines the type of the node
- Parent *Node // Points to the parent
- FirstChild *Node // Points to the first child, if any
- LastChild *Node // Points to the last child, if any
- Prev *Node // Previous sibling; nil if it's the first child
- Next *Node // Next sibling; nil if it's the last child
-
- Literal []byte // Text contents of the leaf nodes
-
- HeadingData // Populated if Type is Heading
- ListData // Populated if Type is List
- CodeBlockData // Populated if Type is CodeBlock
- LinkData // Populated if Type is Link
- TableCellData // Populated if Type is TableCell
-
- content []byte // Markdown content of the block nodes
- open bool // Specifies an open block node that has not been finished to process yet
-}
-
-// NewNode allocates a node of a specified type.
-func NewNode(typ NodeType) *Node {
- return &Node{
- Type: typ,
- open: true,
- }
-}
-
-func (n *Node) String() string {
- ellipsis := ""
- snippet := n.Literal
- if len(snippet) > 16 {
- snippet = snippet[:16]
- ellipsis = "..."
- }
- return fmt.Sprintf("%s: '%s%s'", n.Type, snippet, ellipsis)
-}
-
-// Unlink removes node 'n' from the tree.
-// It panics if the node is nil.
-func (n *Node) Unlink() {
- if n.Prev != nil {
- n.Prev.Next = n.Next
- } else if n.Parent != nil {
- n.Parent.FirstChild = n.Next
- }
- if n.Next != nil {
- n.Next.Prev = n.Prev
- } else if n.Parent != nil {
- n.Parent.LastChild = n.Prev
- }
- n.Parent = nil
- n.Next = nil
- n.Prev = nil
-}
-
-// AppendChild adds a node 'child' as a child of 'n'.
-// It panics if either node is nil.
-func (n *Node) AppendChild(child *Node) {
- child.Unlink()
- child.Parent = n
- if n.LastChild != nil {
- n.LastChild.Next = child
- child.Prev = n.LastChild
- n.LastChild = child
- } else {
- n.FirstChild = child
- n.LastChild = child
- }
-}
-
-// InsertBefore inserts 'sibling' immediately before 'n'.
-// It panics if either node is nil.
-func (n *Node) InsertBefore(sibling *Node) {
- sibling.Unlink()
- sibling.Prev = n.Prev
- if sibling.Prev != nil {
- sibling.Prev.Next = sibling
- }
- sibling.Next = n
- n.Prev = sibling
- sibling.Parent = n.Parent
- if sibling.Prev == nil {
- sibling.Parent.FirstChild = sibling
- }
-}
-
-func (n *Node) isContainer() bool {
- switch n.Type {
- case Document:
- fallthrough
- case BlockQuote:
- fallthrough
- case List:
- fallthrough
- case Item:
- fallthrough
- case Paragraph:
- fallthrough
- case Heading:
- fallthrough
- case Emph:
- fallthrough
- case Strong:
- fallthrough
- case Del:
- fallthrough
- case Link:
- fallthrough
- case Image:
- fallthrough
- case Table:
- fallthrough
- case TableHead:
- fallthrough
- case TableBody:
- fallthrough
- case TableRow:
- fallthrough
- case TableCell:
- return true
- default:
- return false
- }
-}
-
-func (n *Node) canContain(t NodeType) bool {
- if n.Type == List {
- return t == Item
- }
- if n.Type == Document || n.Type == BlockQuote || n.Type == Item {
- return t != Item
- }
- if n.Type == Table {
- return t == TableHead || t == TableBody
- }
- if n.Type == TableHead || n.Type == TableBody {
- return t == TableRow
- }
- if n.Type == TableRow {
- return t == TableCell
- }
- return false
-}
-
-// WalkStatus allows NodeVisitor to have some control over the tree traversal.
-// It is returned from NodeVisitor and different values allow Node.Walk to
-// decide which node to go to next.
-type WalkStatus int
-
-const (
- // GoToNext is the default traversal of every node.
- GoToNext WalkStatus = iota
- // SkipChildren tells walker to skip all children of current node.
- SkipChildren
- // Terminate tells walker to terminate the traversal.
- Terminate
-)
-
-// NodeVisitor is a callback to be called when traversing the syntax tree.
-// Called twice for every node: once with entering=true when the branch is
-// first visited, then with entering=false after all the children are done.
-type NodeVisitor func(node *Node, entering bool) WalkStatus
-
-// Walk is a convenience method that instantiates a walker and starts a
-// traversal of subtree rooted at n.
-func (n *Node) Walk(visitor NodeVisitor) {
- w := newNodeWalker(n)
- for w.current != nil {
- status := visitor(w.current, w.entering)
- switch status {
- case GoToNext:
- w.next()
- case SkipChildren:
- w.entering = false
- w.next()
- case Terminate:
- return
- }
- }
-}
-
-type nodeWalker struct {
- current *Node
- root *Node
- entering bool
-}
-
-func newNodeWalker(root *Node) *nodeWalker {
- return &nodeWalker{
- current: root,
- root: root,
- entering: true,
- }
-}
-
-func (nw *nodeWalker) next() {
- if (!nw.current.isContainer() || !nw.entering) && nw.current == nw.root {
- nw.current = nil
- return
- }
- if nw.entering && nw.current.isContainer() {
- if nw.current.FirstChild != nil {
- nw.current = nw.current.FirstChild
- nw.entering = true
- } else {
- nw.entering = false
- }
- } else if nw.current.Next == nil {
- nw.current = nw.current.Parent
- nw.entering = false
- } else {
- nw.current = nw.current.Next
- nw.entering = true
- }
-}
-
-func dump(ast *Node) {
- fmt.Println(dumpString(ast))
-}
-
-func dumpR(ast *Node, depth int) string {
- if ast == nil {
- return ""
- }
- indent := bytes.Repeat([]byte("\t"), depth)
- content := ast.Literal
- if content == nil {
- content = ast.content
- }
- result := fmt.Sprintf("%s%s(%q)\n", indent, ast.Type, content)
- for n := ast.FirstChild; n != nil; n = n.Next {
- result += dumpR(n, depth+1)
- }
- return result
-}
-
-func dumpString(ast *Node) string {
- return dumpR(ast, 0)
-}