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authordec05eba <dec05eba@protonmail.com>2024-07-31 21:01:31 +0200
committerdec05eba <dec05eba@protonmail.com>2024-07-31 21:01:31 +0200
commit8a82fa688b4ca27bb96900da97dce0fd870d3a65 (patch)
tree153e58a35e45215d4e6efa64afc721e30467bce3 /TODO
parent497217a3e09b577f650aaf503356588515067ca8 (diff)
More style changes
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+setcap nice for good performance when opening overlay when game is running below 60 fps.
+Maybe grab cursor with xi, as that will prevent games from detecting movement with xi2 api.
+
+Fullscreen on wayland doesn't render windows behind because it's a compositor optimization, to not draw anything behind (only draw the window directly without compositing).
+Fix this by drawing the window smaller, or have two windows (left and right half monitor width).
+Maybe change design to have black triangles appear and get larger until they fill the screen, with even spaces being left with no triangles.
+ Exclude triangles from a diagonal line across the screen.
+ Have buttons appear slanted in 3D.
+ All of these things should be done with vertex buffer, for real 3D.
+
+DISPLAY gamescope-0