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author | dec05eba <dec05eba@protonmail.com> | 2024-07-31 21:01:31 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-07-31 21:01:31 +0200 |
commit | 8a82fa688b4ca27bb96900da97dce0fd870d3a65 (patch) | |
tree | 153e58a35e45215d4e6efa64afc721e30467bce3 /TODO | |
parent | 497217a3e09b577f650aaf503356588515067ca8 (diff) |
More style changes
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 11 |
1 files changed, 11 insertions, 0 deletions
@@ -0,0 +1,11 @@ +setcap nice for good performance when opening overlay when game is running below 60 fps. +Maybe grab cursor with xi, as that will prevent games from detecting movement with xi2 api. + +Fullscreen on wayland doesn't render windows behind because it's a compositor optimization, to not draw anything behind (only draw the window directly without compositing). +Fix this by drawing the window smaller, or have two windows (left and right half monitor width). +Maybe change design to have black triangles appear and get larger until they fill the screen, with even spaces being left with no triangles. + Exclude triangles from a diagonal line across the screen. + Have buttons appear slanted in 3D. + All of these things should be done with vertex buffer, for real 3D. + +DISPLAY gamescope-0 |