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author | dec05eba <dec05eba@protonmail.com> | 2025-02-10 18:22:21 +0100 |
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committer | dec05eba <dec05eba@protonmail.com> | 2025-02-10 18:22:21 +0100 |
commit | f4e44cbef5dbbc2a2b71e7b9b70ee72d30b7c6a6 (patch) | |
tree | fba7a409ad73abc4b233c9dfd960f014c2df6b69 /include/WindowUtils.hpp | |
parent | 3d6354c642244cde272c328a31c72a0adba54999 (diff) |
Prepare for sound. Fix game name being gsr-ui on wayland in some cases when saving video when the ui is open
Diffstat (limited to 'include/WindowUtils.hpp')
-rw-r--r-- | include/WindowUtils.hpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/include/WindowUtils.hpp b/include/WindowUtils.hpp index c8806df..ddecaea 100644 --- a/include/WindowUtils.hpp +++ b/include/WindowUtils.hpp @@ -18,6 +18,8 @@ namespace gsr { Window get_focused_window(Display *dpy, WindowCaptureType cap_type); std::string get_focused_window_name(Display *dpy, WindowCaptureType window_capture_type); + std::string get_window_name_at_position(Display *dpy, mgl::vec2i position, Window ignore_window); + std::string get_window_name_at_cursor_position(Display *dpy, Window ignore_window); mgl::vec2i get_cursor_position(Display *dpy, Window *window); mgl::vec2i create_window_get_center_position(Display *display); std::string get_window_manager_name(Display *display); |