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authordec05eba <dec05eba@protonmail.com>2025-02-10 18:22:21 +0100
committerdec05eba <dec05eba@protonmail.com>2025-02-10 18:22:21 +0100
commitf4e44cbef5dbbc2a2b71e7b9b70ee72d30b7c6a6 (patch)
treefba7a409ad73abc4b233c9dfd960f014c2df6b69 /src/Overlay.cpp
parent3d6354c642244cde272c328a31c72a0adba54999 (diff)
Prepare for sound. Fix game name being gsr-ui on wayland in some cases when saving video when the ui is open
Diffstat (limited to 'src/Overlay.cpp')
-rw-r--r--src/Overlay.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/Overlay.cpp b/src/Overlay.cpp
index 47f41a9..8a1eefc 100644
--- a/src/Overlay.cpp
+++ b/src/Overlay.cpp
@@ -1450,7 +1450,8 @@ namespace gsr {
Display *display = (Display*)context->connection;
const std::string video_filename = filepath_get_filename(video_filepath);
- std::string focused_window_name = get_focused_window_name(display, WindowCaptureType::FOCUSED);
+ const Window gsr_ui_window = window ? window->get_system_handle() : None;
+ std::string focused_window_name = get_window_name_at_cursor_position(display, gsr_ui_window);
if(focused_window_name.empty())
focused_window_name = "Game";