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-rw-r--r--src/Overlay.cpp23
1 files changed, 18 insertions, 5 deletions
diff --git a/src/Overlay.cpp b/src/Overlay.cpp
index f24c7d0..2a0d8f2 100644
--- a/src/Overlay.cpp
+++ b/src/Overlay.cpp
@@ -10,6 +10,7 @@
#include "../include/gui/Utils.hpp"
#include "../include/gui/PageStack.hpp"
#include "../include/WindowUtils.hpp"
+#include "../include/GlobalHotkeys.hpp"
#include <string.h>
#include <assert.h>
@@ -555,13 +556,17 @@ namespace gsr {
}
}
- void Overlay::handle_events() {
+ void Overlay::handle_events(gsr::GlobalHotkeys *global_hotkeys) {
if(!visible || !window)
return;
handle_xi_events();
while(window->poll_event(event)) {
+ if(global_hotkeys) {
+ if(!global_hotkeys->on_event(event))
+ continue;
+ }
on_event(event);
}
}
@@ -910,7 +915,7 @@ namespace gsr {
// The real cursor doesn't move when all devices are grabbed, so we create our own cursor and diplay that while grabbed
xi_setup_fake_cursor();
- // We want to grab all devices to prevent any other application below from receiving events.
+ // We want to grab all devices to prevent any other application below the UI from receiving events.
// Owlboy seems to use xi events and XGrabPointer doesn't prevent owlboy from receiving events.
xi_grab_all_devices();
@@ -1005,10 +1010,16 @@ namespace gsr {
}
void Overlay::toggle_show() {
- if(visible)
- hide();
- else
+ if(visible) {
+ //hide();
+ // We dont want to hide immediately because hide is called in event callback, in which it destroys the window.
+ // Instead remove all pages and wait until next iteration to close the UI (which happens when there are no pages to render).
+ while(!page_stack.empty()) {
+ page_stack.pop();
+ }
+ } else {
show();
+ }
}
void Overlay::toggle_record() {
@@ -1555,6 +1566,8 @@ namespace gsr {
const int fdl = fcntl(gpu_screen_recorder_process_output_fd, F_GETFL);
fcntl(gpu_screen_recorder_process_output_fd, F_SETFL, fdl | O_NONBLOCK);
gpu_screen_recorder_process_output_file = fdopen(gpu_screen_recorder_process_output_fd, "r");
+ if(gpu_screen_recorder_process_output_file)
+ gpu_screen_recorder_process_output_fd = -1;
// TODO: Start recording after this notification has disappeared to make sure it doesn't show up in the video.
// Make clear to the user that the recording starts after the notification is gone.