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author | dec05eba <dec05eba@protonmail.com> | 2024-05-11 02:59:13 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2024-05-11 02:59:13 +0200 |
commit | 16d273e6b4898da5162c8e72bb818fbe2c81c357 (patch) | |
tree | f7b29d3b6d0400b2336f89368834e10ee66b2d7d | |
parent | 952aa1bf51e479c23c11d12528ccd8409cf06f88 (diff) |
record audio frames for empty audio track again
-rw-r--r-- | src/main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp index f6ab23f..0c47081 100644 --- a/src/main.cpp +++ b/src/main.cpp @@ -2507,7 +2507,7 @@ int main(int argc, char **argv) { // videos because bad software such as video editing software and VLC do not support variable frame rate software, // despite nvidia shadowplay and xbox game bar producing variable frame rate videos. // So we have to make sure we produce frames at the same relative rate as the video. - if((num_missing_frames >= 1 && got_audio_data) || num_missing_frames >= 5) { + if((num_missing_frames >= 1 && got_audio_data) || num_missing_frames >= 5 || !audio_device.sound_device.handle) { // TODO: //audio_track.frame->data[0] = empty_audio; if(first_frame || num_missing_frames >= 5) { |