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author | dec05eba <dec05eba@protonmail.com> | 2023-03-31 04:06:04 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2023-03-31 04:06:04 +0200 |
commit | 55b28133096701a2ba0cc2e658436a5ee33173d1 (patch) | |
tree | 1bf8c6dab8f8b8d59b16b42e12ac708bbe9dd4e5 /TODO | |
parent | 82e37200849935beac7213877b526aeaf2170274 (diff) |
todo
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -32,4 +32,5 @@ https://djdallmann.github.io/GamingPCSetup/CONTENT/RESEARCH/FINDINGS/registrykey The video output will be black if if the system is suspended on nvidia and NVreg_PreserveVideoMemoryAllocations is not set to 1. This happens because I think that the driver invalidates textures/cuda buffers? To fix this we could try and recreate gsr capture when gsr_capture_capture fails (with timeout to retry again). NVreg_RegistryDwords. -Restore nvfbc screen recording on monitor reconfiguration.
\ No newline at end of file +Restore nvfbc screen recording on monitor reconfiguration. +Window capture doesn't work properly in _control_ game after going from pause menu to in-game (and back to pause menu). There might be some x11 event we need to catch. Same for vr-video-player.
\ No newline at end of file |