diff options
author | dec05eba <dec05eba@protonmail.com> | 2021-07-29 06:45:55 +0200 |
---|---|---|
committer | dec05eba <dec05eba@protonmail.com> | 2021-07-29 06:45:55 +0200 |
commit | 04d229caf3a8529ad2762791e8443e119dfb58a7 (patch) | |
tree | 40bc4ee6973b518c2e0c398ff4088797b820d2e4 /TODO | |
parent | 1f71584a77494a41338a96f2d8e65df9a7a280b0 (diff) |
Use direct capture when possible
Diffstat (limited to 'TODO')
-rw-r--r-- | TODO | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -4,4 +4,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text Right now we are required to copy the opengl texture to another opengl texture first. Load cuda at runtime with dlopen. Track window damages and only update then. That is better for output file size. -Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
\ No newline at end of file +Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way. +Use av_fifo.
\ No newline at end of file |