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authordec05eba <dec05eba@protonmail.com>2021-11-14 05:43:54 +0100
committerdec05eba <dec05eba@protonmail.com>2021-11-14 05:43:54 +0100
commit33ed64355f0e1147aece724bee2be07616ebddff (patch)
treeb28703992ef6d96840d111c2bd0086bd2ada55a0 /TODO
parentf20253fce9406a983ef0c9012dcbc953ded5a071 (diff)
Update readme with info about nvlax
Diffstat (limited to 'TODO')
-rw-r--r--TODO3
1 files changed, 2 insertions, 1 deletions
diff --git a/TODO b/TODO
index f4dc9bd..f276aa8 100644
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@@ -5,4 +5,5 @@ Use nvEncoder api directly? maybe with this we could copy the window opengl text
Load cuda at runtime with dlopen.
Track window damages and only update then. That is better for output file size.
Remove cuda to cuda copy when using nvFBC if possible. ffmpeg is getting in the way.
-Use av_fifo. \ No newline at end of file
+Use av_fifo.
+Getting the texture of a window when using a compositor is an nvidia specific limitation. When gpu-screen-recorder supports other gpus then this can be ignored.