diff options
author | dec05eba <dec05eba@protonmail.com> | 2025-06-09 22:07:52 +0200 |
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committer | dec05eba <dec05eba@protonmail.com> | 2025-06-09 22:07:52 +0200 |
commit | 3ba1dbda98fcf221eb92d241b753ccdef9eb2a08 (patch) | |
tree | 12043c848fd0b644c41ffc15834b95f4ac871e28 /src/encoder/video/software.c | |
parent | a849d2cdadbc0460cf62ddbd790c982f46143198 (diff) |
Fix screen and portal capture not working on some intel gpus
Diffstat (limited to 'src/encoder/video/software.c')
-rw-r--r-- | src/encoder/video/software.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/src/encoder/video/software.c b/src/encoder/video/software.c index 627cdea..d8d9828 100644 --- a/src/encoder/video/software.c +++ b/src/encoder/video/software.c @@ -71,16 +71,15 @@ void gsr_video_encoder_software_stop(gsr_video_encoder_software *self, AVCodecCo } static void gsr_video_encoder_software_copy_textures_to_frame(gsr_video_encoder *encoder, AVFrame *frame, gsr_color_conversion *color_conversion) { - gsr_video_encoder_software *self = encoder->priv; + (void)encoder; + //gsr_video_encoder_software *self = encoder->priv; // TODO: hdr support const unsigned int formats[2] = { GL_RED, GL_RG }; + const int div[2] = {1, 2}; // divide UV texture size by 2 because chroma is half size for(int i = 0; i < 2; ++i) { - self->params.egl->glBindTexture(GL_TEXTURE_2D, self->target_textures[i]); - // We could use glGetTexSubImage and then we wouldn't have to use a specific linesize (LINESIZE_ALIGNMENT) that adds padding, - // but glGetTexSubImage is only available starting from opengl 4.5. - self->params.egl->glGetTexImage(GL_TEXTURE_2D, 0, formats[i], GL_UNSIGNED_BYTE, frame->data[i]); + // TODO: Use glPixelStore? + gsr_color_conversion_read_destination_texture(color_conversion, i, 0, 0, frame->width / div[i], frame->height / div[i], formats[i], GL_UNSIGNED_BYTE, frame->data[i]); } - self->params.egl->glBindTexture(GL_TEXTURE_2D, 0); // cap_kms->kms.base.egl->eglSwapBuffers(cap_kms->kms.base.egl->egl_display, cap_kms->kms.base.egl->egl_surface); //self->params.egl->glFlush(); |