aboutsummaryrefslogtreecommitdiff
path: root/src/main.cpp
diff options
context:
space:
mode:
authorSteam Deck User <deck@archlinux.steamdeck>2023-04-01 15:14:36 +0200
committerSteam Deck User <deck@archlinux.steamdeck>2023-04-01 16:29:24 +0200
commit2f67083915ccb16727d00d49917a520d0962fb8c (patch)
tree6bc13adc7819305f03aa3e68f904d9e19e4b1248 /src/main.cpp
parent162eac8c2f460ac8231696b511785d69bb7c97ff (diff)
Use vaapi to do rgb->yuv420p color conversion
Enable window capture for amd/intel. Properly check if h264/hevc is supported on amd/intel before using codec.
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp141
1 files changed, 85 insertions, 56 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 7a268d6..54e59e9 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -446,20 +446,65 @@ static AVCodecContext *create_video_codec_context(AVPixelFormat pix_fmt,
return codec_context;
}
-static bool check_if_codec_valid_for_hardware(const AVCodec *codec, gpu_vendor vendor) {
- // TODO: For now we assume that amd and intel always support h264 and hevc, but we default to h264
- if(vendor != GPU_VENDOR_NVIDIA)
- return true;
+static bool vaapi_create_codec_context(AVCodecContext *video_codec_context) {
+ AVBufferRef *device_ctx;
+ if(av_hwdevice_ctx_create(&device_ctx, AV_HWDEVICE_TYPE_VAAPI, "/dev/dri/renderD128", NULL, 0) < 0) {
+ fprintf(stderr, "Error: Failed to create hardware device context\n");
+ return false;
+ }
- bool success = false;
+ AVBufferRef *frame_context = av_hwframe_ctx_alloc(device_ctx);
+ if(!frame_context) {
+ fprintf(stderr, "Error: Failed to create hwframe context\n");
+ av_buffer_unref(&device_ctx);
+ return false;
+ }
+
+ AVHWFramesContext *hw_frame_context =
+ (AVHWFramesContext *)frame_context->data;
+ hw_frame_context->width = video_codec_context->width;
+ hw_frame_context->height = video_codec_context->height;
+ hw_frame_context->sw_format = AV_PIX_FMT_NV12;
+ hw_frame_context->format = video_codec_context->pix_fmt;
+ hw_frame_context->device_ref = device_ctx;
+ hw_frame_context->device_ctx = (AVHWDeviceContext*)device_ctx->data;
+
+ hw_frame_context->initial_pool_size = 1;
+
+ if (av_hwframe_ctx_init(frame_context) < 0) {
+ fprintf(stderr, "Error: Failed to initialize hardware frame context "
+ "(note: ffmpeg version needs to be > 4.0)\n");
+ av_buffer_unref(&device_ctx);
+ //av_buffer_unref(&frame_context);
+ return false;
+ }
+
+ video_codec_context->hw_device_ctx = av_buffer_ref(device_ctx);
+ video_codec_context->hw_frames_ctx = av_buffer_ref(frame_context);
+ return true;
+}
+
+static bool check_if_codec_valid_for_hardware(const AVCodec *codec, gpu_vendor vendor) {
// Do not use AV_PIX_FMT_CUDA because we dont want to do full check with hardware context
- AVCodecContext *codec_context = create_video_codec_context(AV_PIX_FMT_YUV420P, VideoQuality::VERY_HIGH, 60, codec, false, vendor, FramerateMode::CONSTANT);
- codec_context->width = 1920;
- codec_context->height = 1080;
- if(codec_context) {
- success = avcodec_open2(codec_context, codec_context->codec, NULL) == 0;
+ AVCodecContext *codec_context = create_video_codec_context(vendor == GPU_VENDOR_NVIDIA ? AV_PIX_FMT_YUV420P : AV_PIX_FMT_VAAPI, VideoQuality::VERY_HIGH, 60, codec, false, vendor, FramerateMode::CONSTANT);
+ if(!codec_context)
+ return false;
+
+ codec_context->width = 32;
+ codec_context->height = 32;
+
+ if(!vaapi_create_codec_context(codec_context)) {
avcodec_free_context(&codec_context);
+ return false;
}
+
+ bool success = false;
+ success = avcodec_open2(codec_context, codec_context->codec, NULL) == 0;
+ if(codec_context->hw_device_ctx)
+ av_buffer_unref(&codec_context->hw_device_ctx);
+ if(codec_context->hw_frames_ctx)
+ av_buffer_unref(&codec_context->hw_frames_ctx);
+ avcodec_free_context(&codec_context);
return success;
}
@@ -468,6 +513,9 @@ static const AVCodec* find_h264_encoder(gpu_vendor vendor) {
if(!codec)
codec = avcodec_find_encoder_by_name(vendor == GPU_VENDOR_NVIDIA ? "nvenc_h264" : "vaapi_h264");
+ if(!codec)
+ return nullptr;
+
static bool checked = false;
static bool checked_success = true;
if(!checked) {
@@ -478,7 +526,6 @@ static const AVCodec* find_h264_encoder(gpu_vendor vendor) {
return checked_success ? codec : nullptr;
}
-// TODO: Disable under intel/amd?
static const AVCodec* find_h265_encoder(gpu_vendor vendor) {
const AVCodec *codec = avcodec_find_encoder_by_name(vendor == GPU_VENDOR_NVIDIA ? "hevc_nvenc" : "hevc_vaapi");
@@ -620,16 +667,16 @@ static void open_video(AVCodecContext *codec_context, VideoQuality video_quality
} else {
switch(video_quality) {
case VideoQuality::MEDIUM:
- av_dict_set_int(&options, "qp", 40, 0);
+ av_dict_set_int(&options, "qp", 37, 0);
break;
case VideoQuality::HIGH:
- av_dict_set_int(&options, "qp", 35, 0);
+ av_dict_set_int(&options, "qp", 32, 0);
break;
case VideoQuality::VERY_HIGH:
- av_dict_set_int(&options, "qp", 30, 0);
+ av_dict_set_int(&options, "qp", 27, 0);
break;
case VideoQuality::ULTRA:
- av_dict_set_int(&options, "qp", 24, 0);
+ av_dict_set_int(&options, "qp", 21, 0);
break;
}
@@ -639,7 +686,7 @@ static void open_video(AVCodecContext *codec_context, VideoQuality video_quality
if(codec_context->codec_id == AV_CODEC_ID_H264) {
av_dict_set(&options, "profile", "high", 0);
- av_dict_set_int(&options, "quality", 32, 0);
+ av_dict_set_int(&options, "quality", 4, 0);
} else {
av_dict_set(&options, "profile", "main", 0);
}
@@ -1228,8 +1275,6 @@ int main(int argc, char **argv) {
usage();
}
- FramerateMode framerate_mode = FramerateMode::CONSTANT;
-
const Arg &audio_input_arg = args["-a"];
const std::vector<AudioInput> audio_inputs = get_pulseaudio_inputs();
std::vector<MergedAudioInputs> requested_audio_inputs;
@@ -1323,12 +1368,14 @@ int main(int argc, char **argv) {
very_old_gpu = true;
}
- // TODO: Remove once gpu screen recorder supports amd and intel properly
- if(gpu_inf.vendor != GPU_VENDOR_NVIDIA) {
- fprintf(stderr, "Error: gpu-screen-recorder does currently only support nvidia gpus\n");
- return 2;
+ if(gpu_inf.vendor != GPU_VENDOR_NVIDIA && overclock) {
+ fprintf(stderr, "Info: overclock option has no effect on amd/intel, ignoring option...\n");
}
+ // TODO: Fix constant framerate not working properly on amd/intel because capture framerate gets locked to the same framerate as
+ // game framerate, which doesn't work well when you need to encode multiple duplicate frames.
+ const FramerateMode framerate_mode = gpu_inf.vendor == GPU_VENDOR_NVIDIA ? FramerateMode::CONSTANT : FramerateMode::VARIABLE;
+
const char *screen_region = args["-s"].value();
const char *window_str = args["-w"].value();
@@ -1517,41 +1564,23 @@ int main(int argc, char **argv) {
const double target_fps = 1.0 / (double)fps;
if(strcmp(video_codec_to_use, "auto") == 0) {
- if(gpu_inf.vendor == GPU_VENDOR_NVIDIA) {
- const AVCodec *h265_codec = find_h265_encoder(gpu_inf.vendor);
-
- // h265 generally allows recording at a higher resolution than h264 on nvidia cards. On a gtx 1080 4k is the max resolution for h264 but for h265 it's 8k.
- // Another important info is that when recording at a higher fps than.. 60? h265 has very bad performance. For example when recording at 144 fps the fps drops to 1
- // while with h264 the fps doesn't drop.
- if(!h265_codec) {
- fprintf(stderr, "Info: using h264 encoder because a codec was not specified and your gpu does not support h265\n");
- video_codec_to_use = "h264";
- video_codec = VideoCodec::H264;
- } else if(fps > 60) {
- fprintf(stderr, "Info: using h264 encoder because a codec was not specified and fps is more than 60\n");
- video_codec_to_use = "h264";
- video_codec = VideoCodec::H264;
- } else {
- fprintf(stderr, "Info: using h265 encoder because a codec was not specified\n");
- video_codec_to_use = "h265";
- video_codec = VideoCodec::H265;
- }
+ const AVCodec *h265_codec = find_h265_encoder(gpu_inf.vendor);
+
+ // h265 generally allows recording at a higher resolution than h264 on nvidia cards. On a gtx 1080 4k is the max resolution for h264 but for h265 it's 8k.
+ // Another important info is that when recording at a higher fps than.. 60? h265 has very bad performance. For example when recording at 144 fps the fps drops to 1
+ // while with h264 the fps doesn't drop.
+ if(!h265_codec) {
+ fprintf(stderr, "Info: using h264 encoder because a codec was not specified and your gpu does not support h265\n");
+ video_codec_to_use = "h264";
+ video_codec = VideoCodec::H264;
+ } else if(fps > 60) {
+ fprintf(stderr, "Info: using h264 encoder because a codec was not specified and fps is more than 60\n");
+ video_codec_to_use = "h264";
+ video_codec = VideoCodec::H264;
} else {
- const AVCodec *h264_codec = find_h264_encoder(gpu_inf.vendor);
-
- if(!h264_codec) {
- fprintf(stderr, "Info: using h265 encoder because a codec was not specified and your gpu does not support h264\n");
- video_codec_to_use = "h265";
- video_codec = VideoCodec::H265;
- //} else if(fps > 60) {
- // fprintf(stderr, "Info: using h264 encoder because a codec was not specified and fps is more than 60\n");
- // video_codec_to_use = "h264";
- // video_codec = VideoCodec::H264;
- } else {
- fprintf(stderr, "Info: using h264 encoder because a codec was not specified\n");
- video_codec_to_use = "h264";
- video_codec = VideoCodec::H264;
- }
+ fprintf(stderr, "Info: using h265 encoder because a codec was not specified\n");
+ video_codec_to_use = "h265";
+ video_codec = VideoCodec::H265;
}
}