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authordec05eba <dec05eba@protonmail.com>2025-02-13 01:05:37 +0100
committerdec05eba <dec05eba@protonmail.com>2025-02-13 01:05:37 +0100
commite869b55878ede85435f8ad1c3aefd27c351f54d2 (patch)
tree43ec4cec393d668eaeedd1b72e320c9b9e97483e /src/main.cpp
parent38f1ef0f9b56518e2ffafeb1f66eba383ab2e4b7 (diff)
Revert hdr color fix. It looked better for fullscreen hdr games before
Diffstat (limited to 'src/main.cpp')
-rw-r--r--src/main.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/main.cpp b/src/main.cpp
index 95276b5..f004c49 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -3769,7 +3769,7 @@ int main(int argc, char **argv) {
color_conversion_params.color_range = color_range;
color_conversion_params.egl = &egl;
color_conversion_params.load_external_image_shader = gsr_capture_uses_external_image(capture);
- color_conversion_params.kde_gamma_correction = hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90();
+ color_conversion_params.kde_gamma_correction = false;//hdr && is_monitor_capture && window->is_compositor_kwin && window->is_compositor_kwin(window) && is_kde_plasma_version_greater_than_6_1_90();
gsr_video_encoder_get_textures(video_encoder, color_conversion_params.destination_textures, &color_conversion_params.num_destination_textures, &color_conversion_params.destination_color);
gsr_color_conversion color_conversion;